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DungeonShooting / DungeonShooting_Godot / scene / test / TestCreateSector.tscn
@小李xl 小李xl on 15 Sep 2023 800 bytes 动态创建扇形Api
  1. [gd_scene load_steps=4 format=3 uid="uid://d4axmwaqk1f55"]
  2.  
  3. [ext_resource type="Script" path="res://src/test/TestCreateSector.cs" id="1_ieqp4"]
  4. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_73jok"]
  5.  
  6. [sub_resource type="CircleShape2D" id="CircleShape2D_42m3w"]
  7.  
  8. [node name="TestCreateSector" type="Node2D"]
  9. script = ExtResource("1_ieqp4")
  10.  
  11. [node name="Area2D" type="Area2D" parent="."]
  12. position = Vector2(959, 505)
  13.  
  14. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
  15.  
  16. [node name="Sprite2D" type="Sprite2D" parent="Area2D/CollisionPolygon2D"]
  17. texture = ExtResource("2_73jok")
  18.  
  19. [node name="Area2D2" type="Area2D" parent="."]
  20.  
  21. [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D2"]
  22. shape = SubResource("CircleShape2D_42m3w")