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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=1]
  4. [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3]
  5. [ext_resource path="res://src/game/camera/GameCamera.cs" type="Script" id=5]
  6.  
  7. [sub_resource type="Environment" id=1]
  8. background_mode = 4
  9. glow_enabled = true
  10.  
  11. [node name="Room" type="Navigation2D"]
  12. script = ExtResource( 3 )
  13. ObjectRootPath = NodePath("ObjectRoot")
  14. YSortRootPath = NodePath("SortRoot")
  15. MapRootPath = NodePath("MapRoot")
  16.  
  17. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  18. environment = SubResource( 1 )
  19.  
  20. [node name="MapRoot" type="Node2D" parent="."]
  21. z_index = -10
  22.  
  23. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 1 )]
  24.  
  25. [node name="Wall" parent="MapRoot/dungeon_test" index="0"]
  26. cell_y_sort = false
  27. bake_navigation = true
  28.  
  29. [node name="Camera2D" type="Camera2D" parent="."]
  30. position = Vector2( 253, 219 )
  31. current = true
  32. limit_smoothed = true
  33. editor_draw_drag_margin = true
  34. script = ExtResource( 5 )
  35.  
  36. [node name="ObjectRoot" type="Node2D" parent="."]
  37.  
  38. [node name="SortRoot" type="YSort" parent="."]
  39.  
  40. [editable path="MapRoot/dungeon_test"]