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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0016.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=8 format=3 uid="uid://b4r3hpil3we2s"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_go51e"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_ot0d2"]
  5. [ext_resource type="Texture2D" uid="uid://6mkb76o7ja47" path="res://resource/sprite/item/hall_a/Slice_03.png" id="3_bvm05"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_ot0d2")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_ot0d2")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  33. animations = [{
  34. "frames": [{
  35. "duration": 1.0,
  36. "texture": ExtResource("3_bvm05")
  37. }],
  38. "loop": true,
  39. "name": &"default",
  40. "speed": 5.0
  41. }]
  42.  
  43. [sub_resource type="RectangleShape2D" id="RectangleShape2D_fduce"]
  44. size = Vector2(17.2499, 24.0001)
  45.  
  46. [node name="Item0016" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  47. collision_layer = 512
  48. collision_mask = 0
  49. script = ExtResource("1_go51e")
  50. ShadowSprite = NodePath("ShadowSprite")
  51. AnimatedSprite = NodePath("AnimatedSprite")
  52. Collision = NodePath("Collision")
  53.  
  54. [node name="ShadowSprite" type="Sprite2D" parent="."]
  55. z_index = -1
  56. material = SubResource("ShaderMaterial_wh4b7")
  57.  
  58. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  59. material = SubResource("ShaderMaterial_f7tsa")
  60. position = Vector2(0, -3)
  61. sprite_frames = SubResource("SpriteFrames_uqva1")
  62.  
  63. [node name="Collision" type="CollisionShape2D" parent="."]
  64. position = Vector2(-4.26326e-13, 3)
  65. rotation = 1.5708
  66. shape = SubResource("RectangleShape2D_fduce")