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DungeonShooting / DungeonShooting_Godot / prefab / prop / BuffProp.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 微调场景
  1. [gd_scene load_steps=6 format=3 uid="uid://dfpic4nubu7cf"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/prop/BuffProp.cs" id="1_nlcp6"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_imicp"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("2_imicp")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 1.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = false
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15. shader_parameter/outline_use_blend = true
  16. shader_parameter/grey = 0.0
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_imicp")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28. shader_parameter/grey = 0.0
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  31. size = Vector2(12, 10)
  32.  
  33. [node name="BuffProp" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  34. collision_layer = 4
  35. script = ExtResource("1_nlcp6")
  36. ShadowSprite = NodePath("ShadowSprite")
  37. AnimatedSprite = NodePath("AnimatedSprite")
  38. Collision = NodePath("Collision")
  39.  
  40. [node name="ShadowSprite" type="Sprite2D" parent="."]
  41. z_index = -1
  42. material = SubResource("ShaderMaterial_mrkt4")
  43.  
  44. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  45. material = SubResource("ShaderMaterial_b6ii6")
  46.  
  47. [node name="Collision" type="CollisionShape2D" parent="."]
  48. shape = SubResource("RectangleShape2D_cpqup")