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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0016.tscn
@小李xl 小李xl on 21 Mar 2024 5 KB 测试特效
[gd_scene load_steps=11 format=3 uid="uid://b7s3fvpkltk1d"]

[ext_resource type="Script" path="res://src/game/activity/weapon/bow/Bow.cs" id="1_k4gvs"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="3_cui8l"]
[ext_resource type="SpriteFrames" uid="uid://ccrflh6pjmq7r" path="res://resource/spriteFrames/weapon/Weapon0016.tres" id="4_buwa4"]
[ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_nl06y"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_sy2aq"]
resource_local_to_scene = true
shader = ExtResource("3_cui8l")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_x2qcg"]
resource_local_to_scene = true
shader = ExtResource("3_cui8l")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_4pn1i"]
size = Vector2(10.1875, 15.9375)

[sub_resource type="Animation" id="Animation_x136i"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"pull_frame"]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimatedSprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("AnimatedSprite/ArrowPoint:position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(8, 0)]
}

[sub_resource type="Animation" id="Animation_njx7h"]
resource_name = "pull"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("AnimatedSprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [&"pull_frame"]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("AnimatedSprite:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 10]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("AnimatedSprite/ArrowPoint:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(8, 0), Vector2(-3, 0)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
_data = {
"RESET": SubResource("Animation_x136i"),
"floodlight": ExtResource("4_nl06y"),
"pull": SubResource("Animation_njx7h")
}

[node name="Weapon0016" type="CharacterBody2D" node_paths=PackedStringArray("ArrowPoint", "FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_k4gvs")
ArrowPoint = NodePath("AnimatedSprite/ArrowPoint")
FirePoint = NodePath("AnimatedSprite/FirePoint")
ShellPoint = NodePath("AnimatedSprite/ShellPoint")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_sy2aq")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_x2qcg")
position = Vector2(6, -2)
sprite_frames = ExtResource("4_buwa4")
animation = &"pull_frame"

[node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]

[node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
position = Vector2(9, 0)

[node name="ArrowPoint" type="Marker2D" parent="AnimatedSprite"]
position = Vector2(8, 0)

[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_4pn1i")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_trkjd")
}