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DungeonShooting / DungeonShooting_Godot / scene / test / TestDrawSprite.tscn
@小李xl 小李xl on 2 Nov 2023 1 KB 测试绘制sprite
  1. [gd_scene load_steps=3 format=3 uid="uid://gby5bfwuu4kx"]
  2.  
  3. [ext_resource type="Script" path="res://src/test/TestDrawSprite.cs" id="1_tplub"]
  4.  
  5. [sub_resource type="Curve2D" id="Curve2D_ft6ap"]
  6. _data = {
  7. "points": PackedVector2Array(0, 0, 0, 0, 29, 41, 0, 0, 0, 0, 1547, 34, 0, 0, 0, 0, 1544, 863, 0, 0, 0, 0, 39, 848, 0, 0, 0, 0, 828, 387, 0, 0, 0, 0, 42, 54)
  8. }
  9. point_count = 6
  10.  
  11. [node name="TestDrawSprite" type="Node2D" node_paths=PackedStringArray("FpsLabel", "PathFollow2D")]
  12. script = ExtResource("1_tplub")
  13. FpsLabel = NodePath("CanvasLayer/Fps")
  14. PathFollow2D = NodePath("Path2D/PathFollow2D")
  15.  
  16. [node name="CanvasLayer" type="CanvasLayer" parent="."]
  17.  
  18. [node name="Fps" type="Label" parent="CanvasLayer"]
  19. offset_left = 34.0
  20. offset_top = 31.0
  21. offset_right = 43.0
  22. offset_bottom = 71.0
  23.  
  24. [node name="Path2D" type="Path2D" parent="."]
  25. curve = SubResource("Curve2D_ft6ap")
  26.  
  27. [node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
  28. position = Vector2(29, 41)
  29. rotation = -0.0046113
  30.  
  31. [node name="Camera2D" type="Camera2D" parent="Path2D/PathFollow2D"]