- using Godot;
- /// <summary>
- /// 地牢类
- /// </summary>
- public partial class Dungeon : World
- {
- public override void _Ready()
- {
- base._Ready();
- Color = Colors.Black;
- }
- /// <summary>
- /// 初始化 TileMap 中的层级
- /// </summary>
- public void InitLayer()
- {
- MapLayerManager.InitMapLayer(TileRoot);
- }
- }