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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / MapEditorProject.cs
@小李xl 小李xl on 21 Jan 2024 40 KB 创建地牢组时选择TileSet
  1. namespace UI.MapEditorProject;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorProject : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer
  10. /// </summary>
  11. public HBoxContainer L_HBoxContainer
  12. {
  13. get
  14. {
  15. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer((MapEditorProjectPanel)this, GetNode<Godot.HBoxContainer>("HBoxContainer"));
  16. return _L_HBoxContainer;
  17. }
  18. }
  19. private HBoxContainer _L_HBoxContainer;
  20.  
  21.  
  22. public MapEditorProject() : base(nameof(MapEditorProject))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  33. /// </summary>
  34. public class GroupSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, GroupSearchInput>
  35. {
  36. public GroupSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  37. public override GroupSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  42. /// </summary>
  43. public class GroupSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupSearchButton>
  44. {
  45. public GroupSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  46. public override GroupSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
  51. /// </summary>
  52. public class HBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
  53. {
  54. /// <summary>
  55. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchInput
  56. /// </summary>
  57. public GroupSearchInput L_GroupSearchInput
  58. {
  59. get
  60. {
  61. if (_L_GroupSearchInput == null) _L_GroupSearchInput = new GroupSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("GroupSearchInput"));
  62. return _L_GroupSearchInput;
  63. }
  64. }
  65. private GroupSearchInput _L_GroupSearchInput;
  66.  
  67. /// <summary>
  68. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchButton
  69. /// </summary>
  70. public GroupSearchButton L_GroupSearchButton
  71. {
  72. get
  73. {
  74. if (_L_GroupSearchButton == null) _L_GroupSearchButton = new GroupSearchButton(UiPanel, Instance.GetNode<Godot.Button>("GroupSearchButton"));
  75. return _L_GroupSearchButton;
  76. }
  77. }
  78. private GroupSearchButton _L_GroupSearchButton;
  79.  
  80. public HBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  81. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  82. }
  83.  
  84. /// <summary>
  85. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupAddButton
  86. /// </summary>
  87. public class GroupAddButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupAddButton>
  88. {
  89. public GroupAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  90. public override GroupAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  91. }
  92.  
  93. /// <summary>
  94. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupEditButton
  95. /// </summary>
  96. public class GroupEditButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupEditButton>
  97. {
  98. public GroupEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  99. public override GroupEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  100. }
  101.  
  102. /// <summary>
  103. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupDeleteButton
  104. /// </summary>
  105. public class GroupDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupDeleteButton>
  106. {
  107. public GroupDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  108. public override GroupDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  109. }
  110.  
  111. /// <summary>
  112. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2
  113. /// </summary>
  114. public class HBoxContainer2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer2>
  115. {
  116. /// <summary>
  117. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupAddButton
  118. /// </summary>
  119. public GroupAddButton L_GroupAddButton
  120. {
  121. get
  122. {
  123. if (_L_GroupAddButton == null) _L_GroupAddButton = new GroupAddButton(UiPanel, Instance.GetNode<Godot.Button>("GroupAddButton"));
  124. return _L_GroupAddButton;
  125. }
  126. }
  127. private GroupAddButton _L_GroupAddButton;
  128.  
  129. /// <summary>
  130. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupEditButton
  131. /// </summary>
  132. public GroupEditButton L_GroupEditButton
  133. {
  134. get
  135. {
  136. if (_L_GroupEditButton == null) _L_GroupEditButton = new GroupEditButton(UiPanel, Instance.GetNode<Godot.Button>("GroupEditButton"));
  137. return _L_GroupEditButton;
  138. }
  139. }
  140. private GroupEditButton _L_GroupEditButton;
  141.  
  142. /// <summary>
  143. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupDeleteButton
  144. /// </summary>
  145. public GroupDeleteButton L_GroupDeleteButton
  146. {
  147. get
  148. {
  149. if (_L_GroupDeleteButton == null) _L_GroupDeleteButton = new GroupDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("GroupDeleteButton"));
  150. return _L_GroupDeleteButton;
  151. }
  152. }
  153. private GroupDeleteButton _L_GroupDeleteButton;
  154.  
  155. public HBoxContainer2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  156. public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  157. }
  158.  
  159. /// <summary>
  160. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton.SelectTexture
  161. /// </summary>
  162. public class SelectTexture : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
  163. {
  164. public SelectTexture(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  165. public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  166. }
  167.  
  168. /// <summary>
  169. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  170. /// </summary>
  171. public class GroupButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupButton>
  172. {
  173. /// <summary>
  174. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  175. /// </summary>
  176. public SelectTexture L_SelectTexture
  177. {
  178. get
  179. {
  180. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  181. return _L_SelectTexture;
  182. }
  183. }
  184. private SelectTexture _L_SelectTexture;
  185.  
  186. public GroupButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  187. public override GroupButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
  192. /// </summary>
  193. public class ScrollContainer : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
  194. {
  195. /// <summary>
  196. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupButton
  197. /// </summary>
  198. public GroupButton L_GroupButton
  199. {
  200. get
  201. {
  202. if (_L_GroupButton == null) _L_GroupButton = new GroupButton(UiPanel, Instance.GetNode<Godot.Button>("GroupButton"));
  203. return _L_GroupButton;
  204. }
  205. }
  206. private GroupButton _L_GroupButton;
  207.  
  208. public ScrollContainer(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  209. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  210. }
  211.  
  212. /// <summary>
  213. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer
  214. /// </summary>
  215. public class VBoxContainer : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
  216. {
  217. /// <summary>
  218. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.HBoxContainer
  219. /// </summary>
  220. public HBoxContainer_1 L_HBoxContainer
  221. {
  222. get
  223. {
  224. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  225. return _L_HBoxContainer;
  226. }
  227. }
  228. private HBoxContainer_1 _L_HBoxContainer;
  229.  
  230. /// <summary>
  231. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.HBoxContainer2
  232. /// </summary>
  233. public HBoxContainer2 L_HBoxContainer2
  234. {
  235. get
  236. {
  237. if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2"));
  238. return _L_HBoxContainer2;
  239. }
  240. }
  241. private HBoxContainer2 _L_HBoxContainer2;
  242.  
  243. /// <summary>
  244. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.ScrollContainer
  245. /// </summary>
  246. public ScrollContainer L_ScrollContainer
  247. {
  248. get
  249. {
  250. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  251. return _L_ScrollContainer;
  252. }
  253. }
  254. private ScrollContainer _L_ScrollContainer;
  255.  
  256. public VBoxContainer(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  257. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  258. }
  259.  
  260. /// <summary>
  261. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer
  262. /// </summary>
  263. public class MarginContainer : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer>
  264. {
  265. /// <summary>
  266. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.VBoxContainer
  267. /// </summary>
  268. public VBoxContainer L_VBoxContainer
  269. {
  270. get
  271. {
  272. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  273. return _L_VBoxContainer;
  274. }
  275. }
  276. private VBoxContainer _L_VBoxContainer;
  277.  
  278. public MarginContainer(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  279. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  280. }
  281.  
  282. /// <summary>
  283. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.HBoxContainer.Panel
  284. /// </summary>
  285. public class Panel : UiNode<MapEditorProjectPanel, Godot.Panel, Panel>
  286. {
  287. /// <summary>
  288. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.HBoxContainer.MarginContainer
  289. /// </summary>
  290. public MarginContainer L_MarginContainer
  291. {
  292. get
  293. {
  294. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  295. return _L_MarginContainer;
  296. }
  297. }
  298. private MarginContainer _L_MarginContainer;
  299.  
  300. public Panel(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  301. public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  302. }
  303.  
  304. /// <summary>
  305. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  306. /// </summary>
  307. public class RoomSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, RoomSearchInput>
  308. {
  309. public RoomSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  310. public override RoomSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  311. }
  312.  
  313. /// <summary>
  314. /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  315. /// </summary>
  316. public class RoomTypeButton : UiNode<MapEditorProjectPanel, Godot.OptionButton, RoomTypeButton>
  317. {
  318. public RoomTypeButton(MapEditorProjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  319. public override RoomTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  320. }
  321.  
  322. /// <summary>
  323. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  324. /// </summary>
  325. public class RoomSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomSearchButton>
  326. {
  327. public RoomSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  328. public override RoomSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  329. }
  330.  
  331. /// <summary>
  332. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  333. /// </summary>
  334. public class RoomAddButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomAddButton>
  335. {
  336. public RoomAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  337. public override RoomAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  338. }
  339.  
  340. /// <summary>
  341. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  342. /// </summary>
  343. public class RoomEditButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomEditButton>
  344. {
  345. public RoomEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  346. public override RoomEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  347. }
  348.  
  349. /// <summary>
  350. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  351. /// </summary>
  352. public class RoomDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomDeleteButton>
  353. {
  354. public RoomDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  355. public override RoomDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  356. }
  357.  
  358. /// <summary>
  359. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer
  360. /// </summary>
  361. public class HBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_2>
  362. {
  363. /// <summary>
  364. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchInput
  365. /// </summary>
  366. public RoomSearchInput L_RoomSearchInput
  367. {
  368. get
  369. {
  370. if (_L_RoomSearchInput == null) _L_RoomSearchInput = new RoomSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("RoomSearchInput"));
  371. return _L_RoomSearchInput;
  372. }
  373. }
  374. private RoomSearchInput _L_RoomSearchInput;
  375.  
  376. /// <summary>
  377. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomTypeButton
  378. /// </summary>
  379. public RoomTypeButton L_RoomTypeButton
  380. {
  381. get
  382. {
  383. if (_L_RoomTypeButton == null) _L_RoomTypeButton = new RoomTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("RoomTypeButton"));
  384. return _L_RoomTypeButton;
  385. }
  386. }
  387. private RoomTypeButton _L_RoomTypeButton;
  388.  
  389. /// <summary>
  390. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchButton
  391. /// </summary>
  392. public RoomSearchButton L_RoomSearchButton
  393. {
  394. get
  395. {
  396. if (_L_RoomSearchButton == null) _L_RoomSearchButton = new RoomSearchButton(UiPanel, Instance.GetNode<Godot.Button>("RoomSearchButton"));
  397. return _L_RoomSearchButton;
  398. }
  399. }
  400. private RoomSearchButton _L_RoomSearchButton;
  401.  
  402. /// <summary>
  403. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomAddButton
  404. /// </summary>
  405. public RoomAddButton L_RoomAddButton
  406. {
  407. get
  408. {
  409. if (_L_RoomAddButton == null) _L_RoomAddButton = new RoomAddButton(UiPanel, Instance.GetNode<Godot.Button>("RoomAddButton"));
  410. return _L_RoomAddButton;
  411. }
  412. }
  413. private RoomAddButton _L_RoomAddButton;
  414.  
  415. /// <summary>
  416. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomEditButton
  417. /// </summary>
  418. public RoomEditButton L_RoomEditButton
  419. {
  420. get
  421. {
  422. if (_L_RoomEditButton == null) _L_RoomEditButton = new RoomEditButton(UiPanel, Instance.GetNode<Godot.Button>("RoomEditButton"));
  423. return _L_RoomEditButton;
  424. }
  425. }
  426. private RoomEditButton _L_RoomEditButton;
  427.  
  428. /// <summary>
  429. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomDeleteButton
  430. /// </summary>
  431. public RoomDeleteButton L_RoomDeleteButton
  432. {
  433. get
  434. {
  435. if (_L_RoomDeleteButton == null) _L_RoomDeleteButton = new RoomDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("RoomDeleteButton"));
  436. return _L_RoomDeleteButton;
  437. }
  438. }
  439. private RoomDeleteButton _L_RoomDeleteButton;
  440.  
  441. public HBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  442. public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  443. }
  444.  
  445. /// <summary>
  446. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  447. /// </summary>
  448. public class PreviewImage : UiNode<MapEditorProjectPanel, Godot.TextureRect, PreviewImage>
  449. {
  450. public PreviewImage(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  451. public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  452. }
  453.  
  454. /// <summary>
  455. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  456. /// </summary>
  457. public class RoomName : UiNode<MapEditorProjectPanel, Godot.Label, RoomName>
  458. {
  459. public RoomName(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  460. public override RoomName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  461. }
  462.  
  463. /// <summary>
  464. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  465. /// </summary>
  466. public class RoomType : UiNode<MapEditorProjectPanel, Godot.Label, RoomType>
  467. {
  468. public RoomType(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  469. public override RoomType Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  470. }
  471.  
  472. /// <summary>
  473. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.SelectTexture
  474. /// </summary>
  475. public class SelectTexture_1 : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture_1>
  476. {
  477. public SelectTexture_1(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  478. public override SelectTexture_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  479. }
  480.  
  481. /// <summary>
  482. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  483. /// </summary>
  484. public class ErrorTexture : UiNode<MapEditorProjectPanel, Godot.TextureRect, ErrorTexture>
  485. {
  486. public ErrorTexture(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  487. public override ErrorTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  488. }
  489.  
  490. /// <summary>
  491. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  492. /// </summary>
  493. public class RoomButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomButton>
  494. {
  495. /// <summary>
  496. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
  497. /// </summary>
  498. public PreviewImage L_PreviewImage
  499. {
  500. get
  501. {
  502. if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
  503. return _L_PreviewImage;
  504. }
  505. }
  506. private PreviewImage _L_PreviewImage;
  507.  
  508. /// <summary>
  509. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomName
  510. /// </summary>
  511. public RoomName L_RoomName
  512. {
  513. get
  514. {
  515. if (_L_RoomName == null) _L_RoomName = new RoomName(UiPanel, Instance.GetNode<Godot.Label>("RoomName"));
  516. return _L_RoomName;
  517. }
  518. }
  519. private RoomName _L_RoomName;
  520.  
  521. /// <summary>
  522. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomType
  523. /// </summary>
  524. public RoomType L_RoomType
  525. {
  526. get
  527. {
  528. if (_L_RoomType == null) _L_RoomType = new RoomType(UiPanel, Instance.GetNode<Godot.Label>("RoomType"));
  529. return _L_RoomType;
  530. }
  531. }
  532. private RoomType _L_RoomType;
  533.  
  534. /// <summary>
  535. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  536. /// </summary>
  537. public SelectTexture_1 L_SelectTexture
  538. {
  539. get
  540. {
  541. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  542. return _L_SelectTexture;
  543. }
  544. }
  545. private SelectTexture_1 _L_SelectTexture;
  546.  
  547. /// <summary>
  548. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.ErrorTexture
  549. /// </summary>
  550. public ErrorTexture L_ErrorTexture
  551. {
  552. get
  553. {
  554. if (_L_ErrorTexture == null) _L_ErrorTexture = new ErrorTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorTexture"));
  555. return _L_ErrorTexture;
  556. }
  557. }
  558. private ErrorTexture _L_ErrorTexture;
  559.  
  560. public RoomButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  561. public override RoomButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  562. }
  563.  
  564. /// <summary>
  565. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer
  566. /// </summary>
  567. public class ScrollContainer_1 : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1>
  568. {
  569. /// <summary>
  570. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomButton
  571. /// </summary>
  572. public RoomButton L_RoomButton
  573. {
  574. get
  575. {
  576. if (_L_RoomButton == null) _L_RoomButton = new RoomButton(UiPanel, Instance.GetNode<Godot.Button>("RoomButton"));
  577. return _L_RoomButton;
  578. }
  579. }
  580. private RoomButton _L_RoomButton;
  581.  
  582. public ScrollContainer_1(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  583. public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  584. }
  585.  
  586. /// <summary>
  587. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer
  588. /// </summary>
  589. public class VBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
  590. {
  591. /// <summary>
  592. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.HBoxContainer
  593. /// </summary>
  594. public HBoxContainer_2 L_HBoxContainer
  595. {
  596. get
  597. {
  598. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  599. return _L_HBoxContainer;
  600. }
  601. }
  602. private HBoxContainer_2 _L_HBoxContainer;
  603.  
  604. /// <summary>
  605. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.ScrollContainer
  606. /// </summary>
  607. public ScrollContainer_1 L_ScrollContainer
  608. {
  609. get
  610. {
  611. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  612. return _L_ScrollContainer;
  613. }
  614. }
  615. private ScrollContainer_1 _L_ScrollContainer;
  616.  
  617. public VBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  618. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  619. }
  620.  
  621. /// <summary>
  622. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer
  623. /// </summary>
  624. public class MarginContainer_1 : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer_1>
  625. {
  626. /// <summary>
  627. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.VBoxContainer
  628. /// </summary>
  629. public VBoxContainer_1 L_VBoxContainer
  630. {
  631. get
  632. {
  633. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  634. return _L_VBoxContainer;
  635. }
  636. }
  637. private VBoxContainer_1 _L_VBoxContainer;
  638.  
  639. public MarginContainer_1(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  640. public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  641. }
  642.  
  643. /// <summary>
  644. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.HBoxContainer.Panel2
  645. /// </summary>
  646. public class Panel2 : UiNode<MapEditorProjectPanel, Godot.Panel, Panel2>
  647. {
  648. /// <summary>
  649. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.HBoxContainer.MarginContainer
  650. /// </summary>
  651. public MarginContainer_1 L_MarginContainer
  652. {
  653. get
  654. {
  655. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  656. return _L_MarginContainer;
  657. }
  658. }
  659. private MarginContainer_1 _L_MarginContainer;
  660.  
  661. public Panel2(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  662. public override Panel2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  663. }
  664.  
  665. /// <summary>
  666. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer
  667. /// </summary>
  668. public class HBoxContainer : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
  669. {
  670. /// <summary>
  671. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Panel
  672. /// </summary>
  673. public Panel L_Panel
  674. {
  675. get
  676. {
  677. if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
  678. return _L_Panel;
  679. }
  680. }
  681. private Panel _L_Panel;
  682.  
  683. /// <summary>
  684. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Panel2
  685. /// </summary>
  686. public Panel2 L_Panel2
  687. {
  688. get
  689. {
  690. if (_L_Panel2 == null) _L_Panel2 = new Panel2(UiPanel, Instance.GetNode<Godot.Panel>("Panel2"));
  691. return _L_Panel2;
  692. }
  693. }
  694. private Panel2 _L_Panel2;
  695.  
  696. public HBoxContainer(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  697. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  698. }
  699.  
  700.  
  701. /// <summary>
  702. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  703. /// </summary>
  704. public GroupSearchInput S_GroupSearchInput => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchInput;
  705.  
  706. /// <summary>
  707. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  708. /// </summary>
  709. public GroupSearchButton S_GroupSearchButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchButton;
  710.  
  711. /// <summary>
  712. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupAddButton
  713. /// </summary>
  714. public GroupAddButton S_GroupAddButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupAddButton;
  715.  
  716. /// <summary>
  717. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupEditButton
  718. /// </summary>
  719. public GroupEditButton S_GroupEditButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupEditButton;
  720.  
  721. /// <summary>
  722. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupDeleteButton
  723. /// </summary>
  724. public GroupDeleteButton S_GroupDeleteButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupDeleteButton;
  725.  
  726. /// <summary>
  727. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2
  728. /// </summary>
  729. public HBoxContainer2 S_HBoxContainer2 => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2;
  730.  
  731. /// <summary>
  732. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  733. /// </summary>
  734. public GroupButton S_GroupButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_GroupButton;
  735.  
  736. /// <summary>
  737. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.HBoxContainer.Panel
  738. /// </summary>
  739. public Panel S_Panel => L_HBoxContainer.L_Panel;
  740.  
  741. /// <summary>
  742. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  743. /// </summary>
  744. public RoomSearchInput S_RoomSearchInput => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchInput;
  745.  
  746. /// <summary>
  747. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  748. /// </summary>
  749. public RoomTypeButton S_RoomTypeButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomTypeButton;
  750.  
  751. /// <summary>
  752. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  753. /// </summary>
  754. public RoomSearchButton S_RoomSearchButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchButton;
  755.  
  756. /// <summary>
  757. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  758. /// </summary>
  759. public RoomAddButton S_RoomAddButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomAddButton;
  760.  
  761. /// <summary>
  762. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  763. /// </summary>
  764. public RoomEditButton S_RoomEditButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomEditButton;
  765.  
  766. /// <summary>
  767. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  768. /// </summary>
  769. public RoomDeleteButton S_RoomDeleteButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomDeleteButton;
  770.  
  771. /// <summary>
  772. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  773. /// </summary>
  774. public PreviewImage S_PreviewImage => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_PreviewImage;
  775.  
  776. /// <summary>
  777. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  778. /// </summary>
  779. public RoomName S_RoomName => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomName;
  780.  
  781. /// <summary>
  782. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  783. /// </summary>
  784. public RoomType S_RoomType => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomType;
  785.  
  786. /// <summary>
  787. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  788. /// </summary>
  789. public ErrorTexture S_ErrorTexture => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_ErrorTexture;
  790.  
  791. /// <summary>
  792. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  793. /// </summary>
  794. public RoomButton S_RoomButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton;
  795.  
  796. /// <summary>
  797. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2
  798. /// </summary>
  799. public Panel2 S_Panel2 => L_HBoxContainer.L_Panel2;
  800.  
  801. }