[gd_scene load_steps=7 format=3 uid="uid://wmedlesabvr3"] [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_agux2"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wx2w3"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_a2hvw"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"] resource_local_to_scene = true size = Vector2(14, 40) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_agux2") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_yvwpk") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") position = Vector2(0, -8) sprite_frames = ExtResource("3_a2hvw") autoplay = "default" [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, 4) shape = SubResource("RectangleShape2D_2ko2r")