[gd_scene load_steps=24 format=3 uid="uid://cp2uhtlb6h7k2"] [ext_resource type="Script" path="res://src/game/role/Player.cs" id="1_4exnp"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8fdt4"] [ext_resource type="Texture2D" uid="uid://bhwhhg2dfsr26" path="res://resource/sprite/role/role2.png" id="3_66v5o"] [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4_r0uet"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_vejn8"] resource_local_to_scene = true shader = ExtResource("2_8fdt4") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0gb8j"] resource_local_to_scene = true shader = ExtResource("2_8fdt4") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="AtlasTexture" id="AtlasTexture_tmewn"] atlas = ExtResource("3_66v5o") region = Rect2(0, 0, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_dvg4a"] atlas = ExtResource("3_66v5o") region = Rect2(0, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_kvuct"] atlas = ExtResource("3_66v5o") region = Rect2(16, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_5op76"] atlas = ExtResource("3_66v5o") region = Rect2(32, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_helyc"] atlas = ExtResource("3_66v5o") region = Rect2(48, 24, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_67mn8"] atlas = ExtResource("3_66v5o") region = Rect2(48, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_jeywq"] atlas = ExtResource("3_66v5o") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_oycx8"] atlas = ExtResource("3_66v5o") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_tjg1t"] atlas = ExtResource("3_66v5o") region = Rect2(0, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_2ltxw"] atlas = ExtResource("3_66v5o") region = Rect2(0, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_x1va1"] atlas = ExtResource("3_66v5o") region = Rect2(16, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_ic2p5"] atlas = ExtResource("3_66v5o") region = Rect2(32, 48, 16, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_j3hdu"] atlas = ExtResource("3_66v5o") region = Rect2(48, 48, 16, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_3poqo"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_tmewn") }], "loop": true, "name": &"default", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_dvg4a") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_kvuct") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_5op76") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_helyc") }], "loop": true, "name": &"idle", "speed": 7.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_67mn8") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_jeywq") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_oycx8") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_tjg1t") }], "loop": true, "name": &"reverseRun", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_2ltxw") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_x1va1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ic2p5") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_j3hdu") }], "loop": true, "name": &"run", "speed": 10.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"] radius = 4.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"] size = Vector2(12, 18) [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"] size = Vector2(10, 16.5) [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("HurtArea", "BackMountPoint", "InteractiveArea", "ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_4exnp") HurtArea = NodePath("HurtArea") BackMountPoint = NodePath("BackMountPoint") InteractiveArea = NodePath("InteractiveArea") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_vejn8") [node name="BackMountPoint" type="Marker2D" parent="."] position = Vector2(0, -12) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_0gb8j") position = Vector2(0, -12) sprite_frames = SubResource("SpriteFrames_3poqo") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, -4) shape = SubResource("CircleShape2D_5pj80") [node name="HurtArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"] position = Vector2(0, -9) shape = SubResource("RectangleShape2D_1eja2") [node name="InteractiveArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 4 monitorable = false [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"] position = Vector2(0, -5) shape = SubResource("RectangleShape2D_n68nu") [node name="MountPoint" type="Marker2D" parent="."] position = Vector2(1, -6) script = ExtResource("4_r0uet")