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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorTools.tscn
[gd_scene load_steps=2 format=3 uid="uid://kw3o772vpne"]

[ext_resource type="Script" path="res://src/game/ui/editorTools/EditorToolsPanel.cs" id="1_43d6l"]

[node name="EditorTools" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_43d6l")

[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0

[node name="MarginContainer" type="MarginContainer" parent="ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10

[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 10

[node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "重新生成ResourcePath.cs文件"
vertical_alignment = 1

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
text = "运行"

[node name="HBoxContainer3" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
text = "创建游戏Ui"

[node name="LineEdit" type="LineEdit" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
placeholder_text = "请输入ui名称"

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"]
layout_mode = 2
text = "创建
"

[node name="HBoxContainer4" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"]
layout_mode = 2
text = "重新生成当前UI的代码"

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"]
layout_mode = 2
text = "运行"

[node name="HBoxContainer5" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"]
layout_mode = 2
text = "重新生成UiManagerMethods.cs代码"

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"]
layout_mode = 2
text = "运行"

[node name="HBoxContainer6" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
text = "创建地牢房间"

[node name="RoomNameInput" type="LineEdit" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
placeholder_text = "请输入房间名称"

[node name="Label2" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
text = "房间所属分组"

[node name="RoomGroupSelect" type="OptionButton" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
item_count = 1
selected = 0
popup/item_0/text = "testGroup"
popup/item_0/id = 0

[node name="Label3" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
text = "房间类型"

[node name="RoomTypeSelect" type="OptionButton" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
item_count = 7
selected = 0
popup/item_0/text = "battle (战斗房间)"
popup/item_0/id = 0
popup/item_1/text = "inlet (起始房间)"
popup/item_1/id = 1
popup/item_2/text = "outlet (结束房间)"
popup/item_2/id = 2
popup/item_3/text = "boss (boss战房间)"
popup/item_3/id = 3
popup/item_4/text = "reward (奖励房间)"
popup/item_4/id = 4
popup/item_5/text = "shop (商店房间)"
popup/item_5/id = 5
popup/item_6/text = "event (事件房间)"
popup/item_6/id = 6

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"]
layout_mode = 2
text = "创建
"

[node name="HBoxContainer2" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "重新打包地牢房间配置"

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "运行"

[node name="HBoxContainer7" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 5

[node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer7"]
layout_mode = 2
text = "导出Excel表"

[node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer7"]
layout_mode = 2
text = "运行"

[node name="Confirm" type="ConfirmationDialog" parent="."]
initial_position = 1
size = Vector2i(200, 124)
unresizable = true

[node name="Tips" type="AcceptDialog" parent="."]
initial_position = 1
unresizable = true