[gd_scene load_steps=2 format=3 uid="uid://kw3o772vpne"] [ext_resource type="Script" path="res://src/game/ui/editorTools/EditorToolsPanel.cs" id="1_43d6l"] [node name="EditorTools" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 script = ExtResource("1_43d6l") [node name="ScrollContainer" type="ScrollContainer" parent="."] layout_mode = 0 anchor_right = 1.0 anchor_bottom = 1.0 [node name="MarginContainer" type="MarginContainer" parent="ScrollContainer"] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 3 theme_override_constants/margin_left = 10 theme_override_constants/margin_top = 10 theme_override_constants/margin_right = 10 theme_override_constants/margin_bottom = 10 [node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer/MarginContainer"] layout_mode = 2 size_flags_horizontal = 3 theme_override_constants/separation = 10 [node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"] layout_mode = 2 text = "重新生成ResourcePath.cs文件" vertical_alignment = 1 [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer"] layout_mode = 2 size_flags_horizontal = 0 text = "运行" [node name="HBoxContainer3" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"] layout_mode = 2 text = "创建游戏Ui" [node name="LineEdit" type="LineEdit" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"] custom_minimum_size = Vector2(250, 0) layout_mode = 2 placeholder_text = "请输入ui名称" [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer3"] layout_mode = 2 text = "创建 " [node name="HBoxContainer4" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"] layout_mode = 2 text = "重新生成当前UI的代码" [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer4"] layout_mode = 2 text = "运行" [node name="HBoxContainer5" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"] layout_mode = 2 text = "重新生成UiManagerMethods.cs代码" [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer5"] layout_mode = 2 text = "运行" [node name="HBoxContainer6" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 text = "创建地牢房间" [node name="RoomNameInput" type="LineEdit" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] custom_minimum_size = Vector2(250, 0) layout_mode = 2 placeholder_text = "请输入房间名称" [node name="Label2" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 text = "房间所属分组" [node name="RoomGroupSelect" type="OptionButton" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 item_count = 1 selected = 0 popup/item_0/text = "testGroup" popup/item_0/id = 0 [node name="Label3" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 text = "房间类型" [node name="RoomTypeSelect" type="OptionButton" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 item_count = 7 selected = 0 popup/item_0/text = "battle (战斗房间)" popup/item_0/id = 0 popup/item_1/text = "inlet (起始房间)" popup/item_1/id = 1 popup/item_2/text = "outlet (结束房间)" popup/item_2/id = 2 popup/item_3/text = "boss (boss战房间)" popup/item_3/id = 3 popup/item_4/text = "reward (奖励房间)" popup/item_4/id = 4 popup/item_5/text = "shop (商店房间)" popup/item_5/id = 5 popup/item_6/text = "event (事件房间)" popup/item_6/id = 6 [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer6"] layout_mode = 2 text = "创建 " [node name="HBoxContainer2" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"] layout_mode = 2 text = "重新打包地牢房间配置" [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer2"] layout_mode = 2 text = "运行" [node name="HBoxContainer7" type="HBoxContainer" parent="ScrollContainer/MarginContainer/VBoxContainer"] layout_mode = 2 theme_override_constants/separation = 5 [node name="Label" type="Label" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer7"] layout_mode = 2 text = "导出Excel表" [node name="Button" type="Button" parent="ScrollContainer/MarginContainer/VBoxContainer/HBoxContainer7"] layout_mode = 2 text = "运行" [node name="Confirm" type="ConfirmationDialog" parent="."] initial_position = 1 size = Vector2i(200, 124) unresizable = true [node name="Tips" type="AcceptDialog" parent="."] initial_position = 1 unresizable = true