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DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponPreview.tscn
[gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"]

[ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon0001.tscn" id="1_m6dhx"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_3enxv"]
[ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/Weapon0005.tres" id="3_rmwmt"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"]
resource_local_to_scene = true
shader = ExtResource("2_3enxv")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"]
resource_local_to_scene = true
shader = ExtResource("2_3enxv")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="WeaponPreview" instance=ExtResource("1_m6dhx")]

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_ki13x")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_5ojsm")
position = Vector2(9, 0)
sprite_frames = ExtResource("3_rmwmt")

[node name="ShellPoint" parent="." index="2"]
position = Vector2(7, -3.5)

[node name="FirePoint" parent="." index="3"]
position = Vector2(28, -3.5)