- shader_type canvas_item;
- uniform vec4 blend : source_color = vec4(1.0, 1.0, 1.0, 1.0);
- uniform float schedule = 1.0;
- void fragment() {
- vec4 textureColor = texture(TEXTURE, UV);
- vec4 col = mix(textureColor, blend, schedule);
- COLOR = mix(vec4(0.0, 0.0, 0.0, 0.0), col, textureColor.a);
- }