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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityObject_Init.cs
@小李xl 小李xl on 6 Jun 2023 992 bytes 将老版本的注册物体移入新版本
/// <summary>
/// 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑!
/// </summary>
public partial class ActivityObject
{
    private static void _InitRegister()
    {
        _activityRegisterMap.Add("role0001", "res://prefab/role/Player.tscn");
        _activityRegisterMap.Add("weapon0001", "res://prefab/weapon/Weapon0001.tscn");
        _activityRegisterMap.Add("bullet0001", "res://prefab/weapon/bullet/Bullet0001.tscn");
        _activityRegisterMap.Add("bullet0002", "res://prefab/weapon/bullet/Bullet0002.tscn");
        _activityRegisterMap.Add("shell0001", "res://prefab/weapon/shell/Shell0001.tscn");
        _activityRegisterMap.Add("other_door_e", "res://prefab/map/RoomDoor_E.tscn");
        _activityRegisterMap.Add("other_door_w", "res://prefab/map/RoomDoor_W.tscn");
        _activityRegisterMap.Add("other_door_s", "res://prefab/map/RoomDoor_S.tscn");
        _activityRegisterMap.Add("other_door_n", "res://prefab/map/RoomDoor_N.tscn");
    }
}