/// <summary> /// 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑! /// </summary> public partial class ActivityObject { private static void _InitRegister() { _activityRegisterMap.Add("role0001", "res://prefab/role/Player.tscn"); _activityRegisterMap.Add("weapon0001", "res://prefab/weapon/Weapon0001.tscn"); _activityRegisterMap.Add("bullet0001", "res://prefab/weapon/bullet/Bullet0001.tscn"); _activityRegisterMap.Add("bullet0002", "res://prefab/weapon/bullet/Bullet0002.tscn"); _activityRegisterMap.Add("shell0001", "res://prefab/weapon/shell/Shell0001.tscn"); _activityRegisterMap.Add("other_door_e", "res://prefab/map/RoomDoor_E.tscn"); _activityRegisterMap.Add("other_door_w", "res://prefab/map/RoomDoor_W.tscn"); _activityRegisterMap.Add("other_door_s", "res://prefab/map/RoomDoor_S.tscn"); _activityRegisterMap.Add("other_door_n", "res://prefab/map/RoomDoor_N.tscn"); } }