using Godot; /// <summary> /// 场景管理器 /// </summary> public static class SceneManager { /// <summary> /// 加载场景 /// </summary> /// <param name="path">场景路径</param> public static void LoadScene(string path) { //var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.scene_Room_tscn).Instantiate<RoomManager>(); //SceneRoot.AddChild(RoomManager); } }