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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / BuffProp0001.tscn
@小李xl 小李xl on 9 Nov 2023 1 KB 制作3个道具
  1. [gd_scene load_steps=7 format=3 uid="uid://tdc6flkvlfbd"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffProp0001.cs" id="1_exxhd"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_x6ey2"]
  5. [ext_resource type="SpriteFrames" uid="uid://wtvfyprel72y" path="res://resource/spriteFrames/prop/buff/BuffProp0001.tres" id="3_hfyao"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_x6ey2")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/alpha = 1.0
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_x6ey2")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/alpha = 1.0
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  29. size = Vector2(12, 10)
  30.  
  31. [node name="BuffProp0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  32. collision_layer = 4
  33. script = ExtResource("1_exxhd")
  34. ShadowSprite = NodePath("ShadowSprite")
  35. AnimatedSprite = NodePath("AnimatedSprite")
  36. Collision = NodePath("Collision")
  37.  
  38. [node name="ShadowSprite" type="Sprite2D" parent="."]
  39. z_index = -1
  40. material = SubResource("ShaderMaterial_mrkt4")
  41.  
  42. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  43. material = SubResource("ShaderMaterial_b6ii6")
  44. sprite_frames = ExtResource("3_hfyao")
  45.  
  46. [node name="Collision" type="CollisionShape2D" parent="."]
  47. shape = SubResource("RectangleShape2D_cpqup")