[gd_scene load_steps=8 format=3] [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_xk7sg"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_vwwhv"] [ext_resource type="Texture2D" uid="uid://bxhbsq0wb2yo1" path="res://resource/sprite/weapon/knife1.png" id="3_s52oh"] [ext_resource type="PackedScene" path="res://prefab/FanCollisionShape.tscn" id="3_wdje6"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"] resource_local_to_scene = true shader = ExtResource("2_vwwhv") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"] resource_local_to_scene = true shader = ExtResource("2_vwwhv") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="SpriteFrames" id="SpriteFrames_fbixs"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_s52oh") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Knife" instance=ExtResource("1_xk7sg")] [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_o5ytq") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_rtliw") position = Vector2(0, 0) sprite_frames = SubResource("SpriteFrames_fbixs") [node name="HitArea" type="Area2D" parent="." index="4"] monitoring = false monitorable = false [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource("3_wdje6")] rotation = -1.5708 scale = Vector2(3, 3)