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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_E.tscn
@小李xl 小李xl on 4 Jan 2024 2 KB 修复子弹特效层级问题
  1. [gd_scene load_steps=8 format=3 uid="uid://yhewdkpru0up"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_4c6sw"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lwx51"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_E_Up.tres" id="3_pjvd8"]
  6. [ext_resource type="SpriteFrames" uid="uid://b34tddsmqnj8s" path="res://resource/spriteFrames/other/RoomDoor_E_Down.tres" id="4_ln8k4"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_lwx51")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_lwx51")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  33. resource_local_to_scene = true
  34. size = Vector2(14, 40)
  35.  
  36. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  37. script = ExtResource("1_4c6sw")
  38. ShadowSprite = NodePath("ShadowSprite")
  39. AnimatedSprite = NodePath("AnimatedSprite")
  40. Collision = NodePath("Collision")
  41.  
  42. [node name="ShadowSprite" type="Sprite2D" parent="."]
  43. z_index = -1
  44. material = SubResource("ShaderMaterial_yvwpk")
  45.  
  46. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  47. material = SubResource("ShaderMaterial_t4ayq")
  48. position = Vector2(9, -10)
  49. sprite_frames = ExtResource("3_pjvd8")
  50. animation = &"openDoor"
  51. autoplay = "default"
  52. frame = 4
  53. frame_progress = 1.0
  54.  
  55. [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."]
  56. material = SubResource("ShaderMaterial_t4ayq")
  57. position = Vector2(9, -10)
  58. sprite_frames = ExtResource("4_ln8k4")
  59. animation = &"openDoor"
  60. autoplay = "default"
  61. frame = 4
  62. frame_progress = 1.0
  63.  
  64. [node name="Collision" type="CollisionShape2D" parent="."]
  65. position = Vector2(0, 4)
  66. shape = SubResource("RectangleShape2D_opsb6")