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DungeonShooting / DungeonShooting_Godot / src / framework / ui / UiManager_Methods.cs

using UI.RoomUI;

public static partial class UiManager
{
    public static RoomUIPanel Open_RoomUI()
    {
        return OpenUi<RoomUIPanel>(ResourcePath.prefab_ui_RoomUI_tscn);
    }
}