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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / ReloadBar.tscn
@小李xl 小李xl on 18 Aug 2022 516 bytes 换弹ui初始化
[gd_scene load_steps=4 format=2]

[ext_resource path="res://src/ui/ReloadBar.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/reloadBarBlock.png" type="Texture" id=2]
[ext_resource path="res://resource/sprite/ui/reloadBar.png" type="Texture" id=3]

[node name="ReloadBar" type="Sprite"]
visible = false
position = Vector2( 0, -26 )
texture = ExtResource( 3 )
script = ExtResource( 1 )

[node name="ReloadBarBlock" type="Sprite" parent="."]
position = Vector2( -13, 0 )
texture = ExtResource( 2 )