- [gd_scene load_steps=4 format=2]
-
- [ext_resource path="res://resource/sprite/gun/gun1.png" type="Texture" id=1]
- [ext_resource path="res://src/weapon/gun/Gun.cs" type="Script" id=2]
-
- [sub_resource type="RectangleShape2D" id=1]
- extents = Vector2( 9.5, 3.5 )
-
- [node name="Gun" type="Node2D"]
- script = ExtResource( 2 )
-
- [node name="Sprite" type="Sprite" parent="."]
- position = Vector2( 1.49012e-08, -1.49012e-08 )
- scale = Vector2( 0.8, 0.8 )
- texture = ExtResource( 1 )
- offset = Vector2( 4, -3 )
-
- [node name="OriginPoint" type="Position2D" parent="."]
- position = Vector2( 0, -1.5 )
- scale = Vector2( 0.8, 0.8 )
-
- [node name="FirePoint" type="Position2D" parent="."]
- position = Vector2( 11, -1.5 )
- scale = Vector2( 0.8, 0.8 )
-
- [node name="Area" type="Area2D" parent="."]
- collision_layer = 4
- collision_mask = 0
-
- [node name="Collision" type="CollisionShape2D" parent="Area"]
- position = Vector2( 4.2, -0.199999 )
- shape = SubResource( 1 )
- disabled = true