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DungeonShooting / DungeonShooting_Godot / prefab / role / Player.tscn
[gd_scene load_steps=19 format=3 uid="uid://cdohv4xeirtuc"]

[ext_resource type="PackedScene" uid="uid://b515ti0qinck8" path="res://prefab/role/Role.tscn" id="1"]
[ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_nvo1u"]
[ext_resource type="Texture2D" uid="uid://bhwhhg2dfsr26" path="res://resource/sprite/role/role2.png" id="3_55mk2"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_vejn8"]
resource_local_to_scene = true
shader = ExtResource("2_nvo1u")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0gb8j"]
resource_local_to_scene = true
shader = ExtResource("2_nvo1u")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="AtlasTexture" id="AtlasTexture_dvg4a"]
atlas = ExtResource("3_55mk2")
region = Rect2(0, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_kvuct"]
atlas = ExtResource("3_55mk2")
region = Rect2(16, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_5op76"]
atlas = ExtResource("3_55mk2")
region = Rect2(32, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_helyc"]
atlas = ExtResource("3_55mk2")
region = Rect2(48, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_67mn8"]
atlas = ExtResource("3_55mk2")
region = Rect2(48, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_jeywq"]
atlas = ExtResource("3_55mk2")
region = Rect2(32, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_oycx8"]
atlas = ExtResource("3_55mk2")
region = Rect2(16, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_tjg1t"]
atlas = ExtResource("3_55mk2")
region = Rect2(0, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_2ltxw"]
atlas = ExtResource("3_55mk2")
region = Rect2(0, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_x1va1"]
atlas = ExtResource("3_55mk2")
region = Rect2(16, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_ic2p5"]
atlas = ExtResource("3_55mk2")
region = Rect2(32, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_j3hdu"]
atlas = ExtResource("3_55mk2")
region = Rect2(48, 48, 16, 24)

[sub_resource type="SpriteFrames" id="SpriteFrames_3poqo"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dvg4a")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kvuct")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5op76")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_helyc")
}],
"loop": true,
"name": &"idle",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_67mn8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jeywq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oycx8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tjg1t")
}],
"loop": true,
"name": &"reverseRun",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ltxw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x1va1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ic2p5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j3hdu")
}],
"loop": true,
"name": &"run",
"speed": 10.0
}]

[node name="Player" instance=ExtResource("1")]
collision_layer = 8
collision_mask = 1

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_vejn8")

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_0gb8j")
sprite_frames = SubResource("SpriteFrames_3poqo")
animation = &"idle"