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DungeonShooting / DungeonShooting_Godot / resource / tileSet / map2 / TileSet2.tres
@小李xl 小李xl on 8 Jan 2024 20 KB 生成Godot.TileSet, 开发中
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu80e6kxc3c3x"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://bcoae24vin57c" path="res://resource/tileSprite/map2/Dungeon Tileset.png" id="1_7x2ev"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1xc4b"]
  6. texture = ExtResource("1_7x2ev")
  7. 0:0/0 = 0
  8. 0:0/0/terrain_set = 0
  9. 0:0/0/terrain = 0
  10. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  11. 0:0/0/physics_layer_0/angular_velocity = 0.0
  12. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  13. 0:0/0/terrains_peering_bit/bottom_side = 0
  14. 1:0/0 = 0
  15. 1:0/0/terrain_set = 0
  16. 1:0/0/terrain = 0
  17. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 1:0/0/physics_layer_0/angular_velocity = 0.0
  19. 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  20. 1:0/0/terrains_peering_bit/right_side = 0
  21. 1:0/0/terrains_peering_bit/bottom_side = 0
  22. 2:0/0 = 0
  23. 2:0/0/terrain_set = 0
  24. 2:0/0/terrain = 0
  25. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  26. 2:0/0/physics_layer_0/angular_velocity = 0.0
  27. 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  28. 2:0/0/terrains_peering_bit/right_side = 0
  29. 2:0/0/terrains_peering_bit/bottom_side = 0
  30. 2:0/0/terrains_peering_bit/left_side = 0
  31. 3:0/0 = 0
  32. 3:0/0/terrain_set = 0
  33. 3:0/0/terrain = 0
  34. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  35. 3:0/0/physics_layer_0/angular_velocity = 0.0
  36. 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  37. 3:0/0/terrains_peering_bit/bottom_side = 0
  38. 3:0/0/terrains_peering_bit/left_side = 0
  39. 4:0/0 = 0
  40. 4:0/0/terrain_set = 0
  41. 4:0/0/terrain = 0
  42. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 4:0/0/physics_layer_0/angular_velocity = 0.0
  44. 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  45. 4:0/0/terrains_peering_bit/right_side = 0
  46. 4:0/0/terrains_peering_bit/bottom_side = 0
  47. 4:0/0/terrains_peering_bit/left_side = 0
  48. 4:0/0/terrains_peering_bit/top_left_corner = 0
  49. 4:0/0/terrains_peering_bit/top_side = 0
  50. 5:0/0 = 0
  51. 5:0/0/terrain_set = 0
  52. 5:0/0/terrain = 0
  53. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  54. 5:0/0/physics_layer_0/angular_velocity = 0.0
  55. 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  56. 5:0/0/terrains_peering_bit/right_side = 0
  57. 5:0/0/terrains_peering_bit/bottom_right_corner = 0
  58. 5:0/0/terrains_peering_bit/bottom_side = 0
  59. 5:0/0/terrains_peering_bit/left_side = 0
  60. 6:0/0 = 0
  61. 6:0/0/terrain_set = 0
  62. 6:0/0/terrain = 0
  63. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 6:0/0/physics_layer_0/angular_velocity = 0.0
  65. 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  66. 6:0/0/terrains_peering_bit/right_side = 0
  67. 6:0/0/terrains_peering_bit/bottom_side = 0
  68. 6:0/0/terrains_peering_bit/bottom_left_corner = 0
  69. 6:0/0/terrains_peering_bit/left_side = 0
  70. 7:0/0 = 0
  71. 7:0/0/terrain_set = 0
  72. 7:0/0/terrain = 0
  73. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  74. 7:0/0/physics_layer_0/angular_velocity = 0.0
  75. 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  76. 7:0/0/terrains_peering_bit/right_side = 0
  77. 7:0/0/terrains_peering_bit/bottom_side = 0
  78. 7:0/0/terrains_peering_bit/left_side = 0
  79. 7:0/0/terrains_peering_bit/top_side = 0
  80. 7:0/0/terrains_peering_bit/top_right_corner = 0
  81. 8:0/0 = 0
  82. 8:0/0/terrain_set = 0
  83. 8:0/0/terrain = 0
  84. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 8:0/0/physics_layer_0/angular_velocity = 0.0
  86. 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  87. 8:0/0/terrains_peering_bit/right_side = 0
  88. 8:0/0/terrains_peering_bit/bottom_right_corner = 0
  89. 8:0/0/terrains_peering_bit/bottom_side = 0
  90. 9:0/0 = 0
  91. 9:0/0/terrain_set = 0
  92. 9:0/0/terrain = 0
  93. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  94. 9:0/0/physics_layer_0/angular_velocity = 0.0
  95. 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  96. 9:0/0/terrains_peering_bit/right_side = 0
  97. 9:0/0/terrains_peering_bit/bottom_right_corner = 0
  98. 9:0/0/terrains_peering_bit/bottom_side = 0
  99. 9:0/0/terrains_peering_bit/bottom_left_corner = 0
  100. 9:0/0/terrains_peering_bit/left_side = 0
  101. 9:0/0/terrains_peering_bit/top_side = 0
  102. 10:0/0 = 0
  103. 10:0/0/terrain_set = 0
  104. 10:0/0/terrain = 0
  105. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  106. 10:0/0/physics_layer_0/angular_velocity = 0.0
  107. 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  108. 10:0/0/terrains_peering_bit/right_side = 0
  109. 10:0/0/terrains_peering_bit/bottom_right_corner = 0
  110. 10:0/0/terrains_peering_bit/bottom_side = 0
  111. 10:0/0/terrains_peering_bit/bottom_left_corner = 0
  112. 10:0/0/terrains_peering_bit/left_side = 0
  113. 11:0/0 = 0
  114. 11:0/0/terrain_set = 0
  115. 11:0/0/terrain = 0
  116. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 11:0/0/physics_layer_0/angular_velocity = 0.0
  118. 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  119. 11:0/0/terrains_peering_bit/bottom_side = 0
  120. 11:0/0/terrains_peering_bit/bottom_left_corner = 0
  121. 11:0/0/terrains_peering_bit/left_side = 0
  122. 0:1/0 = 0
  123. 0:1/0/terrain_set = 0
  124. 0:1/0/terrain = 0
  125. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 0:1/0/physics_layer_0/angular_velocity = 0.0
  127. 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  128. 0:1/0/terrains_peering_bit/bottom_side = 0
  129. 0:1/0/terrains_peering_bit/top_side = 0
  130. 1:1/0 = 0
  131. 1:1/0/terrain_set = 0
  132. 1:1/0/terrain = 0
  133. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  134. 1:1/0/physics_layer_0/angular_velocity = 0.0
  135. 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  136. 1:1/0/terrains_peering_bit/right_side = 0
  137. 1:1/0/terrains_peering_bit/bottom_side = 0
  138. 1:1/0/terrains_peering_bit/top_side = 0
  139. 2:1/0 = 0
  140. 2:1/0/terrain_set = 0
  141. 2:1/0/terrain = 0
  142. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  143. 2:1/0/physics_layer_0/angular_velocity = 0.0
  144. 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  145. 2:1/0/terrains_peering_bit/right_side = 0
  146. 2:1/0/terrains_peering_bit/bottom_side = 0
  147. 2:1/0/terrains_peering_bit/left_side = 0
  148. 2:1/0/terrains_peering_bit/top_side = 0
  149. 3:1/0 = 0
  150. 3:1/0/terrain_set = 0
  151. 3:1/0/terrain = 0
  152. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  153. 3:1/0/physics_layer_0/angular_velocity = 0.0
  154. 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  155. 3:1/0/terrains_peering_bit/bottom_side = 0
  156. 3:1/0/terrains_peering_bit/left_side = 0
  157. 3:1/0/terrains_peering_bit/top_side = 0
  158. 4:1/0 = 0
  159. 4:1/0/terrain_set = 0
  160. 4:1/0/terrain = 0
  161. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  162. 4:1/0/physics_layer_0/angular_velocity = 0.0
  163. 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  164. 4:1/0/terrains_peering_bit/right_side = 0
  165. 4:1/0/terrains_peering_bit/bottom_right_corner = 0
  166. 4:1/0/terrains_peering_bit/bottom_side = 0
  167. 4:1/0/terrains_peering_bit/top_side = 0
  168. 5:1/0 = 0
  169. 5:1/0/terrain_set = 0
  170. 5:1/0/terrain = 0
  171. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 5:1/0/physics_layer_0/angular_velocity = 0.0
  173. 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  174. 5:1/0/terrains_peering_bit/right_side = 0
  175. 5:1/0/terrains_peering_bit/bottom_right_corner = 0
  176. 5:1/0/terrains_peering_bit/bottom_side = 0
  177. 5:1/0/terrains_peering_bit/bottom_left_corner = 0
  178. 5:1/0/terrains_peering_bit/left_side = 0
  179. 5:1/0/terrains_peering_bit/top_side = 0
  180. 5:1/0/terrains_peering_bit/top_right_corner = 0
  181. 6:1/0 = 0
  182. 6:1/0/terrain_set = 0
  183. 6:1/0/terrain = 0
  184. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 6:1/0/physics_layer_0/angular_velocity = 0.0
  186. 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  187. 6:1/0/terrains_peering_bit/right_side = 0
  188. 6:1/0/terrains_peering_bit/bottom_right_corner = 0
  189. 6:1/0/terrains_peering_bit/bottom_side = 0
  190. 6:1/0/terrains_peering_bit/bottom_left_corner = 0
  191. 6:1/0/terrains_peering_bit/left_side = 0
  192. 6:1/0/terrains_peering_bit/top_left_corner = 0
  193. 6:1/0/terrains_peering_bit/top_side = 0
  194. 7:1/0 = 0
  195. 7:1/0/terrain_set = 0
  196. 7:1/0/terrain = 0
  197. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  198. 7:1/0/physics_layer_0/angular_velocity = 0.0
  199. 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  200. 7:1/0/terrains_peering_bit/bottom_side = 0
  201. 7:1/0/terrains_peering_bit/bottom_left_corner = 0
  202. 7:1/0/terrains_peering_bit/left_side = 0
  203. 7:1/0/terrains_peering_bit/top_side = 0
  204. 8:1/0 = 0
  205. 8:1/0/terrain_set = 0
  206. 8:1/0/terrain = 0
  207. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  208. 8:1/0/physics_layer_0/angular_velocity = 0.0
  209. 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  210. 8:1/0/terrains_peering_bit/right_side = 0
  211. 8:1/0/terrains_peering_bit/bottom_right_corner = 0
  212. 8:1/0/terrains_peering_bit/bottom_side = 0
  213. 8:1/0/terrains_peering_bit/top_side = 0
  214. 8:1/0/terrains_peering_bit/top_right_corner = 0
  215. 9:1/0 = 0
  216. 9:1/0/terrain_set = 0
  217. 9:1/0/terrain = 0
  218. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  219. 9:1/0/physics_layer_0/angular_velocity = 0.0
  220. 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  221. 9:1/0/terrains_peering_bit/right_side = 0
  222. 9:1/0/terrains_peering_bit/bottom_right_corner = 0
  223. 9:1/0/terrains_peering_bit/bottom_side = 0
  224. 9:1/0/terrains_peering_bit/left_side = 0
  225. 9:1/0/terrains_peering_bit/top_left_corner = 0
  226. 9:1/0/terrains_peering_bit/top_side = 0
  227. 11:1/0 = 0
  228. 11:1/0/terrain_set = 0
  229. 11:1/0/terrain = 0
  230. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  231. 11:1/0/physics_layer_0/angular_velocity = 0.0
  232. 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  233. 11:1/0/terrains_peering_bit/right_side = 0
  234. 11:1/0/terrains_peering_bit/bottom_side = 0
  235. 11:1/0/terrains_peering_bit/bottom_left_corner = 0
  236. 11:1/0/terrains_peering_bit/left_side = 0
  237. 11:1/0/terrains_peering_bit/top_left_corner = 0
  238. 11:1/0/terrains_peering_bit/top_side = 0
  239. 0:2/0 = 0
  240. 0:2/0/y_sort_origin = 23
  241. 0:2/0/terrain_set = 0
  242. 0:2/0/terrain = 0
  243. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  244. 0:2/0/physics_layer_0/angular_velocity = 0.0
  245. 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  246. 0:2/0/terrains_peering_bit/top_side = 0
  247. 1:2/0 = 0
  248. 1:2/0/y_sort_origin = 23
  249. 1:2/0/terrain_set = 0
  250. 1:2/0/terrain = 0
  251. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  252. 1:2/0/physics_layer_0/angular_velocity = 0.0
  253. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  254. 1:2/0/terrains_peering_bit/right_side = 0
  255. 1:2/0/terrains_peering_bit/top_side = 0
  256. 2:2/0 = 0
  257. 2:2/0/y_sort_origin = 23
  258. 2:2/0/terrain_set = 0
  259. 2:2/0/terrain = 0
  260. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  261. 2:2/0/physics_layer_0/angular_velocity = 0.0
  262. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  263. 2:2/0/terrains_peering_bit/right_side = 0
  264. 2:2/0/terrains_peering_bit/left_side = 0
  265. 2:2/0/terrains_peering_bit/top_side = 0
  266. 3:2/0 = 0
  267. 3:2/0/y_sort_origin = 23
  268. 3:2/0/terrain_set = 0
  269. 3:2/0/terrain = 0
  270. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  271. 3:2/0/physics_layer_0/angular_velocity = 0.0
  272. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  273. 3:2/0/terrains_peering_bit/left_side = 0
  274. 3:2/0/terrains_peering_bit/top_side = 0
  275. 4:2/0 = 0
  276. 4:2/0/terrain_set = 0
  277. 4:2/0/terrain = 0
  278. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 4:2/0/physics_layer_0/angular_velocity = 0.0
  280. 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  281. 4:2/0/terrains_peering_bit/right_side = 0
  282. 4:2/0/terrains_peering_bit/bottom_side = 0
  283. 4:2/0/terrains_peering_bit/top_side = 0
  284. 4:2/0/terrains_peering_bit/top_right_corner = 0
  285. 5:2/0 = 0
  286. 5:2/0/terrain_set = 0
  287. 5:2/0/terrain = 0
  288. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  289. 5:2/0/physics_layer_0/angular_velocity = 0.0
  290. 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  291. 5:2/0/terrains_peering_bit/right_side = 0
  292. 5:2/0/terrains_peering_bit/bottom_right_corner = 0
  293. 5:2/0/terrains_peering_bit/bottom_side = 0
  294. 5:2/0/terrains_peering_bit/left_side = 0
  295. 5:2/0/terrains_peering_bit/top_left_corner = 0
  296. 5:2/0/terrains_peering_bit/top_side = 0
  297. 5:2/0/terrains_peering_bit/top_right_corner = 0
  298. 6:2/0 = 0
  299. 6:2/0/terrain_set = 0
  300. 6:2/0/terrain = 0
  301. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  302. 6:2/0/physics_layer_0/angular_velocity = 0.0
  303. 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  304. 6:2/0/terrains_peering_bit/right_side = 0
  305. 6:2/0/terrains_peering_bit/bottom_side = 0
  306. 6:2/0/terrains_peering_bit/bottom_left_corner = 0
  307. 6:2/0/terrains_peering_bit/left_side = 0
  308. 6:2/0/terrains_peering_bit/top_left_corner = 0
  309. 6:2/0/terrains_peering_bit/top_side = 0
  310. 6:2/0/terrains_peering_bit/top_right_corner = 0
  311. 7:2/0 = 0
  312. 7:2/0/terrain_set = 0
  313. 7:2/0/terrain = 0
  314. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 7:2/0/physics_layer_0/angular_velocity = 0.0
  316. 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  317. 7:2/0/terrains_peering_bit/bottom_side = 0
  318. 7:2/0/terrains_peering_bit/left_side = 0
  319. 7:2/0/terrains_peering_bit/top_left_corner = 0
  320. 7:2/0/terrains_peering_bit/top_side = 0
  321. 8:2/0 = 0
  322. 8:2/0/terrain_set = 0
  323. 8:2/0/terrain = 0
  324. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  325. 8:2/0/physics_layer_0/angular_velocity = 0.0
  326. 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  327. 8:2/0/terrains_peering_bit/right_side = 0
  328. 8:2/0/terrains_peering_bit/bottom_right_corner = 0
  329. 8:2/0/terrains_peering_bit/bottom_side = 0
  330. 8:2/0/terrains_peering_bit/left_side = 0
  331. 8:2/0/terrains_peering_bit/top_side = 0
  332. 8:2/0/terrains_peering_bit/top_right_corner = 0
  333. 9:2/0 = 0
  334. 9:2/0/terrain_set = 0
  335. 9:2/0/terrain = 0
  336. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 9:2/0/physics_layer_0/angular_velocity = 0.0
  338. 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  339. 9:2/0/terrains_peering_bit/right_side = 0
  340. 9:2/0/terrains_peering_bit/bottom_right_corner = 0
  341. 9:2/0/terrains_peering_bit/bottom_side = 0
  342. 9:2/0/terrains_peering_bit/bottom_left_corner = 0
  343. 9:2/0/terrains_peering_bit/left_side = 0
  344. 9:2/0/terrains_peering_bit/top_left_corner = 0
  345. 9:2/0/terrains_peering_bit/top_side = 0
  346. 9:2/0/terrains_peering_bit/top_right_corner = 0
  347. 10:2/0 = 0
  348. 10:2/0/terrain_set = 0
  349. 10:2/0/terrain = 0
  350. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  351. 10:2/0/physics_layer_0/angular_velocity = 0.0
  352. 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  353. 10:2/0/terrains_peering_bit/right_side = 0
  354. 10:2/0/terrains_peering_bit/bottom_side = 0
  355. 10:2/0/terrains_peering_bit/bottom_left_corner = 0
  356. 10:2/0/terrains_peering_bit/left_side = 0
  357. 10:2/0/terrains_peering_bit/top_side = 0
  358. 10:2/0/terrains_peering_bit/top_right_corner = 0
  359. 11:2/0 = 0
  360. 11:2/0/terrain_set = 0
  361. 11:2/0/terrain = 0
  362. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  363. 11:2/0/physics_layer_0/angular_velocity = 0.0
  364. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  365. 11:2/0/terrains_peering_bit/bottom_side = 0
  366. 11:2/0/terrains_peering_bit/bottom_left_corner = 0
  367. 11:2/0/terrains_peering_bit/left_side = 0
  368. 11:2/0/terrains_peering_bit/top_left_corner = 0
  369. 11:2/0/terrains_peering_bit/top_side = 0
  370. 0:3/0 = 0
  371. 0:3/0/y_sort_origin = 23
  372. 0:3/0/terrain_set = 0
  373. 0:3/0/terrain = 0
  374. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  375. 0:3/0/physics_layer_0/angular_velocity = 0.0
  376. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  377. 1:3/0 = 0
  378. 1:3/0/y_sort_origin = 23
  379. 1:3/0/terrain_set = 0
  380. 1:3/0/terrain = 0
  381. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  382. 1:3/0/physics_layer_0/angular_velocity = 0.0
  383. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  384. 1:3/0/terrains_peering_bit/right_side = 0
  385. 2:3/0 = 0
  386. 2:3/0/y_sort_origin = 23
  387. 2:3/0/terrain_set = 0
  388. 2:3/0/terrain = 0
  389. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  390. 2:3/0/physics_layer_0/angular_velocity = 0.0
  391. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  392. 2:3/0/terrains_peering_bit/right_side = 0
  393. 2:3/0/terrains_peering_bit/left_side = 0
  394. 3:3/0 = 0
  395. 3:3/0/y_sort_origin = 23
  396. 3:3/0/terrain_set = 0
  397. 3:3/0/terrain = 0
  398. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  399. 3:3/0/physics_layer_0/angular_velocity = 0.0
  400. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  401. 3:3/0/terrains_peering_bit/left_side = 0
  402. 4:3/0 = 0
  403. 4:3/0/terrain_set = 0
  404. 4:3/0/terrain = 0
  405. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  406. 4:3/0/physics_layer_0/angular_velocity = 0.0
  407. 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  408. 4:3/0/terrains_peering_bit/right_side = 0
  409. 4:3/0/terrains_peering_bit/bottom_side = 0
  410. 4:3/0/terrains_peering_bit/bottom_left_corner = 0
  411. 4:3/0/terrains_peering_bit/left_side = 0
  412. 4:3/0/terrains_peering_bit/top_side = 0
  413. 5:3/0 = 0
  414. 5:3/0/y_sort_origin = 23
  415. 5:3/0/terrain_set = 0
  416. 5:3/0/terrain = 0
  417. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  418. 5:3/0/physics_layer_0/angular_velocity = 0.0
  419. 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  420. 5:3/0/terrains_peering_bit/right_side = 0
  421. 5:3/0/terrains_peering_bit/left_side = 0
  422. 5:3/0/terrains_peering_bit/top_side = 0
  423. 5:3/0/terrains_peering_bit/top_right_corner = 0
  424. 6:3/0 = 0
  425. 6:3/0/y_sort_origin = 23
  426. 6:3/0/terrain_set = 0
  427. 6:3/0/terrain = 0
  428. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  429. 6:3/0/physics_layer_0/angular_velocity = 0.0
  430. 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  431. 6:3/0/terrains_peering_bit/right_side = 0
  432. 6:3/0/terrains_peering_bit/left_side = 0
  433. 6:3/0/terrains_peering_bit/top_left_corner = 0
  434. 6:3/0/terrains_peering_bit/top_side = 0
  435. 7:3/0 = 0
  436. 7:3/0/terrain_set = 0
  437. 7:3/0/terrain = 0
  438. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  439. 7:3/0/physics_layer_0/angular_velocity = 0.0
  440. 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  441. 7:3/0/terrains_peering_bit/right_side = 0
  442. 7:3/0/terrains_peering_bit/bottom_right_corner = 0
  443. 7:3/0/terrains_peering_bit/bottom_side = 0
  444. 7:3/0/terrains_peering_bit/left_side = 0
  445. 7:3/0/terrains_peering_bit/top_side = 0
  446. 8:3/0 = 0
  447. 8:3/0/y_sort_origin = 23
  448. 8:3/0/terrain_set = 0
  449. 8:3/0/terrain = 0
  450. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  451. 8:3/0/physics_layer_0/angular_velocity = 0.0
  452. 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  453. 8:3/0/terrains_peering_bit/right_side = 0
  454. 8:3/0/terrains_peering_bit/top_side = 0
  455. 8:3/0/terrains_peering_bit/top_right_corner = 0
  456. 9:3/0 = 0
  457. 9:3/0/y_sort_origin = 23
  458. 9:3/0/terrain_set = 0
  459. 9:3/0/terrain = 0
  460. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  461. 9:3/0/physics_layer_0/angular_velocity = 0.0
  462. 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  463. 9:3/0/terrains_peering_bit/right_side = 0
  464. 9:3/0/terrains_peering_bit/left_side = 0
  465. 9:3/0/terrains_peering_bit/top_left_corner = 0
  466. 9:3/0/terrains_peering_bit/top_side = 0
  467. 9:3/0/terrains_peering_bit/top_right_corner = 0
  468. 10:3/0 = 0
  469. 10:3/0/terrain_set = 0
  470. 10:3/0/terrain = 0
  471. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  472. 10:3/0/physics_layer_0/angular_velocity = 0.0
  473. 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  474. 10:3/0/terrains_peering_bit/right_side = 0
  475. 10:3/0/terrains_peering_bit/bottom_side = 0
  476. 10:3/0/terrains_peering_bit/left_side = 0
  477. 10:3/0/terrains_peering_bit/top_left_corner = 0
  478. 10:3/0/terrains_peering_bit/top_side = 0
  479. 10:3/0/terrains_peering_bit/top_right_corner = 0
  480. 11:3/0 = 0
  481. 11:3/0/y_sort_origin = 23
  482. 11:3/0/terrain_set = 0
  483. 11:3/0/terrain = 0
  484. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  485. 11:3/0/physics_layer_0/angular_velocity = 0.0
  486. 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  487. 11:3/0/terrains_peering_bit/left_side = 0
  488. 11:3/0/terrains_peering_bit/top_left_corner = 0
  489. 11:3/0/terrains_peering_bit/top_side = 0
  490. 0:4/0 = 0
  491. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  492. 0:4/0/physics_layer_0/angular_velocity = 0.0
  493. 1:4/0 = 0
  494. 1:4/0/y_sort_origin = 7
  495. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  496. 1:4/0/physics_layer_0/angular_velocity = 0.0
  497. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  498. 2:4/0 = 0
  499. 2:4/0/y_sort_origin = 7
  500. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  501. 2:4/0/physics_layer_0/angular_velocity = 0.0
  502. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  503. 3:4/0 = 0
  504. 3:4/0/y_sort_origin = 7
  505. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  506. 3:4/0/physics_layer_0/angular_velocity = 0.0
  507. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  508. 4:4/0 = 0
  509. 4:4/0/y_sort_origin = 7
  510. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  511. 4:4/0/physics_layer_0/angular_velocity = 0.0
  512. 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  513.  
  514. [resource]
  515. physics_layer_0/collision_layer = 1
  516. terrain_set_0/mode = 0
  517. terrain_set_0/terrain_0/name = "Terrain 0"
  518. terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
  519. sources/0 = SubResource("TileSetAtlasSource_1xc4b")