- [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cu80e6kxc3c3x"]
-
- [ext_resource type="Texture2D" uid="uid://bcoae24vin57c" path="res://resource/tileSprite/map2/Dungeon Tileset.png" id="1_7x2ev"]
-
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1xc4b"]
- texture = ExtResource("1_7x2ev")
- 0:0/0 = 0
- 0:0/0/terrain_set = 0
- 0:0/0/terrain = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 0:0/0/terrains_peering_bit/bottom_side = 0
- 1:0/0 = 0
- 1:0/0/terrain_set = 0
- 1:0/0/terrain = 0
- 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:0/0/physics_layer_0/angular_velocity = 0.0
- 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 1:0/0/terrains_peering_bit/right_side = 0
- 1:0/0/terrains_peering_bit/bottom_side = 0
- 2:0/0 = 0
- 2:0/0/terrain_set = 0
- 2:0/0/terrain = 0
- 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:0/0/physics_layer_0/angular_velocity = 0.0
- 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 2:0/0/terrains_peering_bit/right_side = 0
- 2:0/0/terrains_peering_bit/bottom_side = 0
- 2:0/0/terrains_peering_bit/left_side = 0
- 3:0/0 = 0
- 3:0/0/terrain_set = 0
- 3:0/0/terrain = 0
- 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:0/0/physics_layer_0/angular_velocity = 0.0
- 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 3:0/0/terrains_peering_bit/bottom_side = 0
- 3:0/0/terrains_peering_bit/left_side = 0
- 4:0/0 = 0
- 4:0/0/terrain_set = 0
- 4:0/0/terrain = 0
- 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:0/0/physics_layer_0/angular_velocity = 0.0
- 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:0/0/terrains_peering_bit/right_side = 0
- 4:0/0/terrains_peering_bit/bottom_side = 0
- 4:0/0/terrains_peering_bit/left_side = 0
- 4:0/0/terrains_peering_bit/top_left_corner = 0
- 4:0/0/terrains_peering_bit/top_side = 0
- 5:0/0 = 0
- 5:0/0/terrain_set = 0
- 5:0/0/terrain = 0
- 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:0/0/physics_layer_0/angular_velocity = 0.0
- 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 5:0/0/terrains_peering_bit/right_side = 0
- 5:0/0/terrains_peering_bit/bottom_right_corner = 0
- 5:0/0/terrains_peering_bit/bottom_side = 0
- 5:0/0/terrains_peering_bit/left_side = 0
- 6:0/0 = 0
- 6:0/0/terrain_set = 0
- 6:0/0/terrain = 0
- 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:0/0/physics_layer_0/angular_velocity = 0.0
- 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 6:0/0/terrains_peering_bit/right_side = 0
- 6:0/0/terrains_peering_bit/bottom_side = 0
- 6:0/0/terrains_peering_bit/bottom_left_corner = 0
- 6:0/0/terrains_peering_bit/left_side = 0
- 7:0/0 = 0
- 7:0/0/terrain_set = 0
- 7:0/0/terrain = 0
- 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:0/0/physics_layer_0/angular_velocity = 0.0
- 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 7:0/0/terrains_peering_bit/right_side = 0
- 7:0/0/terrains_peering_bit/bottom_side = 0
- 7:0/0/terrains_peering_bit/left_side = 0
- 7:0/0/terrains_peering_bit/top_side = 0
- 7:0/0/terrains_peering_bit/top_right_corner = 0
- 8:0/0 = 0
- 8:0/0/terrain_set = 0
- 8:0/0/terrain = 0
- 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:0/0/physics_layer_0/angular_velocity = 0.0
- 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 8:0/0/terrains_peering_bit/right_side = 0
- 8:0/0/terrains_peering_bit/bottom_right_corner = 0
- 8:0/0/terrains_peering_bit/bottom_side = 0
- 9:0/0 = 0
- 9:0/0/terrain_set = 0
- 9:0/0/terrain = 0
- 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:0/0/physics_layer_0/angular_velocity = 0.0
- 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 9:0/0/terrains_peering_bit/right_side = 0
- 9:0/0/terrains_peering_bit/bottom_right_corner = 0
- 9:0/0/terrains_peering_bit/bottom_side = 0
- 9:0/0/terrains_peering_bit/bottom_left_corner = 0
- 9:0/0/terrains_peering_bit/left_side = 0
- 9:0/0/terrains_peering_bit/top_side = 0
- 10:0/0 = 0
- 10:0/0/terrain_set = 0
- 10:0/0/terrain = 0
- 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:0/0/physics_layer_0/angular_velocity = 0.0
- 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 10:0/0/terrains_peering_bit/right_side = 0
- 10:0/0/terrains_peering_bit/bottom_right_corner = 0
- 10:0/0/terrains_peering_bit/bottom_side = 0
- 10:0/0/terrains_peering_bit/bottom_left_corner = 0
- 10:0/0/terrains_peering_bit/left_side = 0
- 11:0/0 = 0
- 11:0/0/terrain_set = 0
- 11:0/0/terrain = 0
- 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:0/0/physics_layer_0/angular_velocity = 0.0
- 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 11:0/0/terrains_peering_bit/bottom_side = 0
- 11:0/0/terrains_peering_bit/bottom_left_corner = 0
- 11:0/0/terrains_peering_bit/left_side = 0
- 0:1/0 = 0
- 0:1/0/terrain_set = 0
- 0:1/0/terrain = 0
- 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:1/0/physics_layer_0/angular_velocity = 0.0
- 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 0:1/0/terrains_peering_bit/bottom_side = 0
- 0:1/0/terrains_peering_bit/top_side = 0
- 1:1/0 = 0
- 1:1/0/terrain_set = 0
- 1:1/0/terrain = 0
- 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:1/0/physics_layer_0/angular_velocity = 0.0
- 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 1:1/0/terrains_peering_bit/right_side = 0
- 1:1/0/terrains_peering_bit/bottom_side = 0
- 1:1/0/terrains_peering_bit/top_side = 0
- 2:1/0 = 0
- 2:1/0/terrain_set = 0
- 2:1/0/terrain = 0
- 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:1/0/physics_layer_0/angular_velocity = 0.0
- 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 2:1/0/terrains_peering_bit/right_side = 0
- 2:1/0/terrains_peering_bit/bottom_side = 0
- 2:1/0/terrains_peering_bit/left_side = 0
- 2:1/0/terrains_peering_bit/top_side = 0
- 3:1/0 = 0
- 3:1/0/terrain_set = 0
- 3:1/0/terrain = 0
- 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:1/0/physics_layer_0/angular_velocity = 0.0
- 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 3:1/0/terrains_peering_bit/bottom_side = 0
- 3:1/0/terrains_peering_bit/left_side = 0
- 3:1/0/terrains_peering_bit/top_side = 0
- 4:1/0 = 0
- 4:1/0/terrain_set = 0
- 4:1/0/terrain = 0
- 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:1/0/physics_layer_0/angular_velocity = 0.0
- 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:1/0/terrains_peering_bit/right_side = 0
- 4:1/0/terrains_peering_bit/bottom_right_corner = 0
- 4:1/0/terrains_peering_bit/bottom_side = 0
- 4:1/0/terrains_peering_bit/top_side = 0
- 5:1/0 = 0
- 5:1/0/terrain_set = 0
- 5:1/0/terrain = 0
- 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:1/0/physics_layer_0/angular_velocity = 0.0
- 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 5:1/0/terrains_peering_bit/right_side = 0
- 5:1/0/terrains_peering_bit/bottom_right_corner = 0
- 5:1/0/terrains_peering_bit/bottom_side = 0
- 5:1/0/terrains_peering_bit/bottom_left_corner = 0
- 5:1/0/terrains_peering_bit/left_side = 0
- 5:1/0/terrains_peering_bit/top_side = 0
- 5:1/0/terrains_peering_bit/top_right_corner = 0
- 6:1/0 = 0
- 6:1/0/terrain_set = 0
- 6:1/0/terrain = 0
- 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:1/0/physics_layer_0/angular_velocity = 0.0
- 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 6:1/0/terrains_peering_bit/right_side = 0
- 6:1/0/terrains_peering_bit/bottom_right_corner = 0
- 6:1/0/terrains_peering_bit/bottom_side = 0
- 6:1/0/terrains_peering_bit/bottom_left_corner = 0
- 6:1/0/terrains_peering_bit/left_side = 0
- 6:1/0/terrains_peering_bit/top_left_corner = 0
- 6:1/0/terrains_peering_bit/top_side = 0
- 7:1/0 = 0
- 7:1/0/terrain_set = 0
- 7:1/0/terrain = 0
- 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:1/0/physics_layer_0/angular_velocity = 0.0
- 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 7:1/0/terrains_peering_bit/bottom_side = 0
- 7:1/0/terrains_peering_bit/bottom_left_corner = 0
- 7:1/0/terrains_peering_bit/left_side = 0
- 7:1/0/terrains_peering_bit/top_side = 0
- 8:1/0 = 0
- 8:1/0/terrain_set = 0
- 8:1/0/terrain = 0
- 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:1/0/physics_layer_0/angular_velocity = 0.0
- 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 8:1/0/terrains_peering_bit/right_side = 0
- 8:1/0/terrains_peering_bit/bottom_right_corner = 0
- 8:1/0/terrains_peering_bit/bottom_side = 0
- 8:1/0/terrains_peering_bit/top_side = 0
- 8:1/0/terrains_peering_bit/top_right_corner = 0
- 9:1/0 = 0
- 9:1/0/terrain_set = 0
- 9:1/0/terrain = 0
- 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:1/0/physics_layer_0/angular_velocity = 0.0
- 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 9:1/0/terrains_peering_bit/right_side = 0
- 9:1/0/terrains_peering_bit/bottom_right_corner = 0
- 9:1/0/terrains_peering_bit/bottom_side = 0
- 9:1/0/terrains_peering_bit/left_side = 0
- 9:1/0/terrains_peering_bit/top_left_corner = 0
- 9:1/0/terrains_peering_bit/top_side = 0
- 11:1/0 = 0
- 11:1/0/terrain_set = 0
- 11:1/0/terrain = 0
- 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:1/0/physics_layer_0/angular_velocity = 0.0
- 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 11:1/0/terrains_peering_bit/right_side = 0
- 11:1/0/terrains_peering_bit/bottom_side = 0
- 11:1/0/terrains_peering_bit/bottom_left_corner = 0
- 11:1/0/terrains_peering_bit/left_side = 0
- 11:1/0/terrains_peering_bit/top_left_corner = 0
- 11:1/0/terrains_peering_bit/top_side = 0
- 0:2/0 = 0
- 0:2/0/y_sort_origin = 23
- 0:2/0/terrain_set = 0
- 0:2/0/terrain = 0
- 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:2/0/physics_layer_0/angular_velocity = 0.0
- 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 0:2/0/terrains_peering_bit/top_side = 0
- 1:2/0 = 0
- 1:2/0/y_sort_origin = 23
- 1:2/0/terrain_set = 0
- 1:2/0/terrain = 0
- 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:2/0/physics_layer_0/angular_velocity = 0.0
- 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 1:2/0/terrains_peering_bit/right_side = 0
- 1:2/0/terrains_peering_bit/top_side = 0
- 2:2/0 = 0
- 2:2/0/y_sort_origin = 23
- 2:2/0/terrain_set = 0
- 2:2/0/terrain = 0
- 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:2/0/physics_layer_0/angular_velocity = 0.0
- 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 2:2/0/terrains_peering_bit/right_side = 0
- 2:2/0/terrains_peering_bit/left_side = 0
- 2:2/0/terrains_peering_bit/top_side = 0
- 3:2/0 = 0
- 3:2/0/y_sort_origin = 23
- 3:2/0/terrain_set = 0
- 3:2/0/terrain = 0
- 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:2/0/physics_layer_0/angular_velocity = 0.0
- 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 3:2/0/terrains_peering_bit/left_side = 0
- 3:2/0/terrains_peering_bit/top_side = 0
- 4:2/0 = 0
- 4:2/0/terrain_set = 0
- 4:2/0/terrain = 0
- 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_0/angular_velocity = 0.0
- 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:2/0/terrains_peering_bit/right_side = 0
- 4:2/0/terrains_peering_bit/bottom_side = 0
- 4:2/0/terrains_peering_bit/top_side = 0
- 4:2/0/terrains_peering_bit/top_right_corner = 0
- 5:2/0 = 0
- 5:2/0/terrain_set = 0
- 5:2/0/terrain = 0
- 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 5:2/0/terrains_peering_bit/right_side = 0
- 5:2/0/terrains_peering_bit/bottom_right_corner = 0
- 5:2/0/terrains_peering_bit/bottom_side = 0
- 5:2/0/terrains_peering_bit/left_side = 0
- 5:2/0/terrains_peering_bit/top_left_corner = 0
- 5:2/0/terrains_peering_bit/top_side = 0
- 5:2/0/terrains_peering_bit/top_right_corner = 0
- 6:2/0 = 0
- 6:2/0/terrain_set = 0
- 6:2/0/terrain = 0
- 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_0/angular_velocity = 0.0
- 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 6:2/0/terrains_peering_bit/right_side = 0
- 6:2/0/terrains_peering_bit/bottom_side = 0
- 6:2/0/terrains_peering_bit/bottom_left_corner = 0
- 6:2/0/terrains_peering_bit/left_side = 0
- 6:2/0/terrains_peering_bit/top_left_corner = 0
- 6:2/0/terrains_peering_bit/top_side = 0
- 6:2/0/terrains_peering_bit/top_right_corner = 0
- 7:2/0 = 0
- 7:2/0/terrain_set = 0
- 7:2/0/terrain = 0
- 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:2/0/physics_layer_0/angular_velocity = 0.0
- 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 7:2/0/terrains_peering_bit/bottom_side = 0
- 7:2/0/terrains_peering_bit/left_side = 0
- 7:2/0/terrains_peering_bit/top_left_corner = 0
- 7:2/0/terrains_peering_bit/top_side = 0
- 8:2/0 = 0
- 8:2/0/terrain_set = 0
- 8:2/0/terrain = 0
- 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:2/0/physics_layer_0/angular_velocity = 0.0
- 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 8:2/0/terrains_peering_bit/right_side = 0
- 8:2/0/terrains_peering_bit/bottom_right_corner = 0
- 8:2/0/terrains_peering_bit/bottom_side = 0
- 8:2/0/terrains_peering_bit/left_side = 0
- 8:2/0/terrains_peering_bit/top_side = 0
- 8:2/0/terrains_peering_bit/top_right_corner = 0
- 9:2/0 = 0
- 9:2/0/terrain_set = 0
- 9:2/0/terrain = 0
- 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:2/0/physics_layer_0/angular_velocity = 0.0
- 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 9:2/0/terrains_peering_bit/right_side = 0
- 9:2/0/terrains_peering_bit/bottom_right_corner = 0
- 9:2/0/terrains_peering_bit/bottom_side = 0
- 9:2/0/terrains_peering_bit/bottom_left_corner = 0
- 9:2/0/terrains_peering_bit/left_side = 0
- 9:2/0/terrains_peering_bit/top_left_corner = 0
- 9:2/0/terrains_peering_bit/top_side = 0
- 9:2/0/terrains_peering_bit/top_right_corner = 0
- 10:2/0 = 0
- 10:2/0/terrain_set = 0
- 10:2/0/terrain = 0
- 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:2/0/physics_layer_0/angular_velocity = 0.0
- 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 10:2/0/terrains_peering_bit/right_side = 0
- 10:2/0/terrains_peering_bit/bottom_side = 0
- 10:2/0/terrains_peering_bit/bottom_left_corner = 0
- 10:2/0/terrains_peering_bit/left_side = 0
- 10:2/0/terrains_peering_bit/top_side = 0
- 10:2/0/terrains_peering_bit/top_right_corner = 0
- 11:2/0 = 0
- 11:2/0/terrain_set = 0
- 11:2/0/terrain = 0
- 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:2/0/physics_layer_0/angular_velocity = 0.0
- 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 11:2/0/terrains_peering_bit/bottom_side = 0
- 11:2/0/terrains_peering_bit/bottom_left_corner = 0
- 11:2/0/terrains_peering_bit/left_side = 0
- 11:2/0/terrains_peering_bit/top_left_corner = 0
- 11:2/0/terrains_peering_bit/top_side = 0
- 0:3/0 = 0
- 0:3/0/y_sort_origin = 23
- 0:3/0/terrain_set = 0
- 0:3/0/terrain = 0
- 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_0/angular_velocity = 0.0
- 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 1:3/0 = 0
- 1:3/0/y_sort_origin = 23
- 1:3/0/terrain_set = 0
- 1:3/0/terrain = 0
- 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_0/angular_velocity = 0.0
- 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 1:3/0/terrains_peering_bit/right_side = 0
- 2:3/0 = 0
- 2:3/0/y_sort_origin = 23
- 2:3/0/terrain_set = 0
- 2:3/0/terrain = 0
- 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_0/angular_velocity = 0.0
- 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 2:3/0/terrains_peering_bit/right_side = 0
- 2:3/0/terrains_peering_bit/left_side = 0
- 3:3/0 = 0
- 3:3/0/y_sort_origin = 23
- 3:3/0/terrain_set = 0
- 3:3/0/terrain = 0
- 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_0/angular_velocity = 0.0
- 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
- 3:3/0/terrains_peering_bit/left_side = 0
- 4:3/0 = 0
- 4:3/0/terrain_set = 0
- 4:3/0/terrain = 0
- 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:3/0/physics_layer_0/angular_velocity = 0.0
- 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:3/0/terrains_peering_bit/right_side = 0
- 4:3/0/terrains_peering_bit/bottom_side = 0
- 4:3/0/terrains_peering_bit/bottom_left_corner = 0
- 4:3/0/terrains_peering_bit/left_side = 0
- 4:3/0/terrains_peering_bit/top_side = 0
- 5:3/0 = 0
- 5:3/0/y_sort_origin = 23
- 5:3/0/terrain_set = 0
- 5:3/0/terrain = 0
- 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:3/0/physics_layer_0/angular_velocity = 0.0
- 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 5:3/0/terrains_peering_bit/right_side = 0
- 5:3/0/terrains_peering_bit/left_side = 0
- 5:3/0/terrains_peering_bit/top_side = 0
- 5:3/0/terrains_peering_bit/top_right_corner = 0
- 6:3/0 = 0
- 6:3/0/y_sort_origin = 23
- 6:3/0/terrain_set = 0
- 6:3/0/terrain = 0
- 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_0/angular_velocity = 0.0
- 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 6:3/0/terrains_peering_bit/right_side = 0
- 6:3/0/terrains_peering_bit/left_side = 0
- 6:3/0/terrains_peering_bit/top_left_corner = 0
- 6:3/0/terrains_peering_bit/top_side = 0
- 7:3/0 = 0
- 7:3/0/terrain_set = 0
- 7:3/0/terrain = 0
- 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 7:3/0/physics_layer_0/angular_velocity = 0.0
- 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 7:3/0/terrains_peering_bit/right_side = 0
- 7:3/0/terrains_peering_bit/bottom_right_corner = 0
- 7:3/0/terrains_peering_bit/bottom_side = 0
- 7:3/0/terrains_peering_bit/left_side = 0
- 7:3/0/terrains_peering_bit/top_side = 0
- 8:3/0 = 0
- 8:3/0/y_sort_origin = 23
- 8:3/0/terrain_set = 0
- 8:3/0/terrain = 0
- 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 8:3/0/physics_layer_0/angular_velocity = 0.0
- 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 8:3/0/terrains_peering_bit/right_side = 0
- 8:3/0/terrains_peering_bit/top_side = 0
- 8:3/0/terrains_peering_bit/top_right_corner = 0
- 9:3/0 = 0
- 9:3/0/y_sort_origin = 23
- 9:3/0/terrain_set = 0
- 9:3/0/terrain = 0
- 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 9:3/0/physics_layer_0/angular_velocity = 0.0
- 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 9:3/0/terrains_peering_bit/right_side = 0
- 9:3/0/terrains_peering_bit/left_side = 0
- 9:3/0/terrains_peering_bit/top_left_corner = 0
- 9:3/0/terrains_peering_bit/top_side = 0
- 9:3/0/terrains_peering_bit/top_right_corner = 0
- 10:3/0 = 0
- 10:3/0/terrain_set = 0
- 10:3/0/terrain = 0
- 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 10:3/0/physics_layer_0/angular_velocity = 0.0
- 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 10:3/0/terrains_peering_bit/right_side = 0
- 10:3/0/terrains_peering_bit/bottom_side = 0
- 10:3/0/terrains_peering_bit/left_side = 0
- 10:3/0/terrains_peering_bit/top_left_corner = 0
- 10:3/0/terrains_peering_bit/top_side = 0
- 10:3/0/terrains_peering_bit/top_right_corner = 0
- 11:3/0 = 0
- 11:3/0/y_sort_origin = 23
- 11:3/0/terrain_set = 0
- 11:3/0/terrain = 0
- 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 11:3/0/physics_layer_0/angular_velocity = 0.0
- 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 11:3/0/terrains_peering_bit/left_side = 0
- 11:3/0/terrains_peering_bit/top_left_corner = 0
- 11:3/0/terrains_peering_bit/top_side = 0
- 0:4/0 = 0
- 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_0/angular_velocity = 0.0
- 1:4/0 = 0
- 1:4/0/y_sort_origin = 7
- 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_0/angular_velocity = 0.0
- 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 2:4/0 = 0
- 2:4/0/y_sort_origin = 7
- 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_0/angular_velocity = 0.0
- 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 3:4/0 = 0
- 3:4/0/y_sort_origin = 7
- 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_0/angular_velocity = 0.0
- 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:4/0 = 0
- 4:4/0/y_sort_origin = 7
- 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:4/0/physics_layer_0/angular_velocity = 0.0
- 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
-
- [resource]
- physics_layer_0/collision_layer = 1
- terrain_set_0/mode = 0
- terrain_set_0/terrain_0/name = "Terrain 0"
- terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
- sources/0 = SubResource("TileSetAtlasSource_1xc4b")