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DungeonShooting / DungeonShooting_Godot / prefab / Cursor.tscn
  1. [gd_scene load_steps=4 format=3]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://ct5v768lsf6nc" path="res://resource/sprite/ui/Cursor.png" id="1"]
  4. [ext_resource type="Script" path="res://src/game/Cursor.cs" id="2"]
  5. [ext_resource type="Texture2D" uid="uid://cjiiu86a42mnj" path="res://resource/sprite/ui/CursorCenter.png" id="2_2j135"]
  6.  
  7.  
  8. [node name="Cursor" type="Node2D"]
  9. z_index = 10
  10. script = ExtResource("2")
  11.  
  12. [node name="Center" type="Sprite2D" parent="."]
  13. visible = false
  14. scale = Vector2(4, 4)
  15. texture = ExtResource("2_2j135")
  16.  
  17. [node name="LT" type="Sprite2D" parent="."]
  18. scale = Vector2(4, 4)
  19. texture = ExtResource("1")
  20. offset = Vector2(-2, -2)
  21. region_enabled = true
  22. region_rect = Rect2(0, 0, 4, 4)
  23.  
  24. [node name="LB" type="Sprite2D" parent="."]
  25. scale = Vector2(4, 4)
  26. texture = ExtResource("1")
  27. offset = Vector2(-2, 2)
  28. region_enabled = true
  29. region_rect = Rect2(0, 4, 4, 4)
  30.  
  31. [node name="RT" type="Sprite2D" parent="."]
  32. scale = Vector2(4, 4)
  33. texture = ExtResource("1")
  34. offset = Vector2(2, -2)
  35. region_enabled = true
  36. region_rect = Rect2(4, 0, 4, 4)
  37.  
  38. [node name="RB" type="Sprite2D" parent="."]
  39. scale = Vector2(4, 4)
  40. texture = ExtResource("1")
  41. offset = Vector2(2, 2)
  42. region_enabled = true
  43. region_rect = Rect2(4, 4, 4, 4)