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DungeonShooting / DungeonShooting_Godot / src / game / event / EventEnum.cs
  1.  
  2. /// <summary>
  3. /// 事件类型枚举
  4. /// </summary>
  5. public enum EventEnum
  6. {
  7. /// <summary>
  8. /// 敌人死亡, 参数为死亡的敌人的实例, 参数类型为<see cref="Enemy"/>
  9. /// </summary>
  10. OnEnemyDie,
  11. /// <summary>
  12. /// 玩家进入一个房间,参数类型为<see cref="RoomInfo"/>
  13. /// </summary>
  14. OnPlayerEnterRoom,
  15. /// <summary>
  16. /// 玩家第一次进入某个房间,参数类型为<see cref="RoomInfo"/>
  17. /// </summary>
  18. OnPlayerFirstEnterRoom,
  19. /// <summary>
  20. /// 玩家可互动对象改变, 参数类型为<see cref="CheckInteractiveResult"/>
  21. /// </summary>
  22. OnPlayerChangeInteractiveItem,
  23. /// <summary>
  24. /// 玩家血量发生改变, 参数为玩家血量
  25. /// </summary>
  26. OnPlayerHpChange,
  27. /// <summary>
  28. /// 玩家最大血量发生改变, 参数为玩家最大血量
  29. /// </summary>
  30. OnPlayerMaxHpChange,
  31. /// <summary>
  32. /// 玩家护盾值发生改变, 参数为玩家护盾值
  33. /// </summary>
  34. OnPlayerShieldChange,
  35. /// <summary>
  36. /// 玩家最大护盾值发生改变, 参数为玩家最大护盾值
  37. /// </summary>
  38. OnPlayerMaxShieldChange,
  39. /// <summary>
  40. /// 当玩家进入地牢时调用, 没有参数
  41. /// </summary>
  42. OnEnterDungeon,
  43. /// <summary>
  44. /// 当玩家退出地牢时调用, 没有参数
  45. /// </summary>
  46. OnExitDungeon,
  47. }