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DungeonShooting / DungeonShooting_Godot / src / game / role / enemy / state / AIStateEnum.cs

public enum AIStateEnum
{
    /// <summary>
    /// ai状态, 正常, 未发现目标
    /// </summary>
    AINormal,
    /// <summary>
    /// 发现目标, 但不知道在哪
    /// </summary>
    AIProbe,
    /// <summary>
    /// 发现目标, 并且知道位置
    /// </summary>
    AITailAfter,
    /// <summary>
    /// 目标在视野内, 发起攻击
    /// </summary>
    AIAttack,
}