using System; using System.Collections.Generic; using Godot; using UI.EditorTips; using UI.EditorWindow; using UI.MapEditorCreateGroup; using UI.MapEditorCreateMark; using UI.MapEditorCreatePreinstall; using UI.MapEditorCreateRoom; public static class EditorWindowManager { /// <summary> /// 弹出通用提示面板 /// </summary> /// <param name="title">标题</param> /// <param name="message">显示内容</param> /// <param name="onClose">关闭时的回调</param> public static void ShowTips(string title, string message, Action onClose = null) { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle(title); if (onClose != null) { window.CloseEvent += onClose; } window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { window.CloseWindow(); }) ); var body = window.OpenBody<EditorTipsPanel>(UiManager.UiName.EditorTips); body.SetMessage(message); } /// <summary> /// 弹出询问窗口 /// </summary> /// <param name="title">标题</param> /// <param name="message">显示内容</param> /// <param name="onClose">关闭时的回调, 参数如果为 true 表示点击了确定</param> public static void ShowConfirm(string title, string message, Action<bool> onClose) { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle(title); window.CloseEvent += () => { onClose(false); }; window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { window.CloseWindow(); onClose(true); }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); onClose(false); }) ); var body = window.OpenBody<EditorTipsPanel>(UiManager.UiName.EditorTips); body.SetMessage(message); } /// <summary> /// 打开创建地牢组弹窗 /// </summary> /// <param name="onCreateGroup">创建成功时回调</param> public static void ShowCreateGroup(Action<DungeonRoomGroup> onCreateGroup) { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle("创建地牢组"); window.SetWindowSize(new Vector2I(700, 500)); var body = window.OpenBody<MapEditorCreateGroupPanel>(UiManager.UiName.MapEditorCreateGroup); window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { //获取填写的数据, 并创建ui var groupInfo = body.GetGroupInfo(); if (groupInfo != null) { window.CloseWindow(); onCreateGroup(groupInfo); } }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); }) ); } /// <summary> /// 打开创建地牢房间弹窗 /// </summary> /// <param name="groupName">选择的组名称, 如果不需要有选择的项, 则传 null</param> /// <param name="roomType">选择的房间类型</param> /// <param name="onCreateRoom">创建成功时回调</param> public static void ShowCreateRoom(string groupName, int roomType, Action<DungeonRoomSplit> onCreateRoom) { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle("创建地牢房间"); window.SetWindowSize(new Vector2I(700, 600)); var body = window.OpenBody<MapEditorCreateRoomPanel>(UiManager.UiName.MapEditorCreateRoom); if (groupName != null) { body.SetSelectGroup(groupName); } body.SetSelectType(roomType); window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { //获取填写的数据, 并创建ui var roomSplit = body.GetRoomInfo(); if (roomSplit != null) { window.CloseWindow(); onCreateRoom(roomSplit); } }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); }) ); } /// <summary> /// 打开创建房间预设弹窗 /// </summary> /// <param name="list">当前房间已经包含的所有预设列表</param> /// <param name="onCreatePreinstall">创建成功时的回调</param> public static void ShowCreatePreinstall(List<RoomPreinstall> list, Action<RoomPreinstall> onCreatePreinstall) { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle("创建房间预设"); window.SetWindowSize(new Vector2I(700, 600)); var body = window.OpenBody<MapEditorCreatePreinstallPanel>(UiManager.UiName.MapEditorCreatePreinstall); window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { var roomPreinstall = body.GetRoomPreinstall(list); if (roomPreinstall != null) { window.CloseWindow(); onCreatePreinstall(roomPreinstall); } }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); }) ); } public static void ShowCreateMark() { var window = UiManager.Open_EditorWindow(); window.SetWindowTitle("创建标记"); window.SetWindowSize(new Vector2I(1200, 900)); var body = window.OpenBody<MapEditorCreateMarkPanel>(UiManager.UiName.MapEditorCreateMark); window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { // var roomPreinstall = body.GetRoomPreinstall(list); // if (roomPreinstall != null) // { // window.CloseWindow(); // onCreatePreinstall(roomPreinstall); // } }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); }) ); } public static void ShowSelectObject(string title) { var window = UiManager.Open_EditorWindow(); window.S_Window.Instance.Size = new Vector2I(1000, 700); window.SetWindowTitle(title); window.OpenBody(UiManager.UiName.MapEditorSelectObject); window.SetButtonList( new EditorWindowPanel.ButtonData("确定", () => { window.CloseWindow(); }), new EditorWindowPanel.ButtonData("取消", () => { window.CloseWindow(); }) ); } }