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DungeonShooting / DungeonShooting_Godot / scene / World.tscn
@小李xl 小李xl on 26 Dec 2023 1 KB 地牢新版地形开发中
  1. [gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]
  4.  
  5. [sub_resource type="Environment" id="Environment_g06jj"]
  6. background_mode = 3
  7. glow_enabled = true
  8. glow_normalized = true
  9. glow_strength = 1.05
  10. glow_blend_mode = 1
  11.  
  12. [node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot")]
  13. script = ExtResource("1_kt3mm")
  14. NormalLayer = NodePath("NormalLayer")
  15. YSortLayer = NodePath("YSortLayer")
  16. TileRoot = NodePath("TileRoot")
  17. StaticSpriteRoot = NodePath("StaticSpriteRoot")
  18. AffiliationAreaRoot = NodePath("AffiliationAreaRoot")
  19. FogMaskRoot = NodePath("FogMaskRoot")
  20. metadata/_edit_vertical_guides_ = []
  21.  
  22. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  23. environment = SubResource("Environment_g06jj")
  24.  
  25. [node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
  26. format = 2
  27. layer_0/name = "Floor"
  28. layer_0/z_index = -10
  29. layer_1/name = "Middle"
  30. layer_1/tile_data = PackedInt32Array()
  31. layer_2/name = "Top"
  32. layer_2/modulate = Color(1, 1, 1, 0.196078)
  33. layer_2/z_index = 10
  34. layer_2/tile_data = PackedInt32Array()
  35. layer_3/name = "AisleFloor"
  36. layer_3/z_index = -10
  37. layer_3/tile_data = PackedInt32Array()
  38.  
  39. [node name="StaticSpriteRoot" type="Node2D" parent="."]
  40. z_index = -2
  41.  
  42. [node name="NormalLayer" type="Node2D" parent="."]
  43. z_index = -1
  44.  
  45. [node name="YSortLayer" type="Node2D" parent="."]
  46. y_sort_enabled = true
  47.  
  48. [node name="AffiliationAreaRoot" type="Node2D" parent="."]
  49.  
  50. [node name="FogMaskRoot" type="Node2D" parent="."]