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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / role / Enemy0002.tres
[gd_resource type="SpriteFrames" load_steps=11 format=3 uid="uid://ctpkpxgcwb583"]

[ext_resource type="Texture2D" uid="uid://ba6ke6xp63lnv" path="res://resource/sprite/role/enemy0002/Enemy0002.png" id="1_bvqwm"]

[sub_resource type="AtlasTexture" id="AtlasTexture_5wfgo"]
atlas = ExtResource("1_bvqwm")
region = Rect2(48, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_xgbmh"]
atlas = ExtResource("1_bvqwm")
region = Rect2(0, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_y1ku4"]
atlas = ExtResource("1_bvqwm")
region = Rect2(48, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_st6cw"]
atlas = ExtResource("1_bvqwm")
region = Rect2(96, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_1sv27"]
atlas = ExtResource("1_bvqwm")
region = Rect2(144, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_k7ewl"]
atlas = ExtResource("1_bvqwm")
region = Rect2(192, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_7e28c"]
atlas = ExtResource("1_bvqwm")
region = Rect2(240, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_cdaa6"]
atlas = ExtResource("1_bvqwm")
region = Rect2(288, 0, 48, 48)

[sub_resource type="AtlasTexture" id="AtlasTexture_uccqd"]
atlas = ExtResource("1_bvqwm")
region = Rect2(336, 0, 48, 48)

[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5wfgo")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_xgbmh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y1ku4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_st6cw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1sv27")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k7ewl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7e28c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cdaa6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uccqd")
}],
"loop": true,
"name": &"idle",
"speed": 7.0
}]