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DungeonShooting / DungeonShooting_Godot / resource / map / RoomConfig.json
[
  {
    "ScenePath": "res://resource/map/tileMaps/Room3.tscn",
    "ConfigPath": "res://resource/map/tiledata/Room3.json",
    "RoomInfo": {
      "Position": {
        "X": -1,
        "Y": -1
      },
      "Size": {
        "X": 21,
        "Y": 21
      },
      "DoorAreaInfos": [
        {
          "Direction": 1,
          "Start": 208,
          "End": 320
        },
        {
          "Direction": 3,
          "Start": 16,
          "End": 128
        },
        {
          "Direction": 2,
          "Start": 16,
          "End": 128
        },
        {
          "Direction": 1,
          "Start": 16,
          "End": 128
        },
        {
          "Direction": 2,
          "Start": 208,
          "End": 320
        },
        {
          "Direction": 3,
          "Start": 208,
          "End": 320
        },
        {
          "Direction": 0,
          "Start": 16,
          "End": 128
        },
        {
          "Direction": 0,
          "Start": 208,
          "End": 320
        }
      ]
    }
  }
]