using Godot; using UI.TileSetEditor; namespace UI.TileSetEditorProject; public class TileButtonCell : UiCell<TileSetEditorProject.TileButton, TileSetSplit> { public override void OnInit() { CellNode.L_SelectTexture.Instance.Visible = false; } public override void OnSetData(TileSetSplit data) { CellNode.L_TileName.Instance.Text = data.TileSetInfo.Name; } public override void OnDoubleClick() { //打开TileSet编辑器面板 var tileSetEditorPanel = CellNode.UiPanel.OpenNextUi<TileSetEditorPanel>(UiManager.UiNames.TileSetEditor); tileSetEditorPanel.InitData(Data); } public override void OnSelect() { CellNode.L_SelectTexture.Instance.Visible = true; var previewGrid = CellNode.UiPanel.PreviewGrid; previewGrid.SetDataList(Data.TileSetInfo.Sources.ToArray()); } public override void OnUnSelect() { CellNode.L_SelectTexture.Instance.Visible = false; } }