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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0004.tscn
@小李xl 小李xl on 6 Nov 2023 2 KB 调整榴弹炮属性
[gd_scene load_steps=7 format=3 uid="uid://d0h4xfi1oqf1l"]

[ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"]
[ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
resource_local_to_scene = true
shader = ExtResource("2_w1qob")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
resource_local_to_scene = true
shader = ExtResource("2_w1qob")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
size = Vector2(4, 4)

[node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 2
script = ExtResource("1_1jbgr")
CollisionArea = NodePath("AnimatedSprite/CollisionArea")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_v77gw")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_p0wfd")
sprite_frames = ExtResource("3_bttus")
animation = &"move"
frame_progress = 0.0471243

[node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_c0onq")

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_c0onq")