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DungeonShooting / DungeonShooting_Godot / prefab / role / Role0001.tscn
@小李xl 小李xl on 3 Nov 2023 2 KB 优化可互动物体
  1. [gd_scene load_steps=7 format=3 uid="uid://cxhrcytrx0kcf"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_10c2n"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/player/Player.cs" id="2_6xwnt"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_rk4gg"]
  6. [ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/role/Role0001.tres" id="4_galcc"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lvutq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_rk4gg")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_8hgu2"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("3_rk4gg")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29.  
  30. [node name="Role0001" node_paths=PackedStringArray("HurtArea", "HurtCollision", "MountPoint", "BackMountPoint", "InteractiveArea", "InteractiveCollision", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")]
  31. collision_layer = 8
  32. script = ExtResource("2_6xwnt")
  33. HurtArea = NodePath("HurtArea")
  34. HurtCollision = NodePath("HurtArea/HurtCollision")
  35. MountPoint = NodePath("MountPoint")
  36. BackMountPoint = NodePath("BackMountPoint")
  37. InteractiveArea = NodePath("InteractiveArea")
  38. InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
  39. MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
  40. MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
  41. ShadowSprite = NodePath("ShadowSprite")
  42. AnimatedSprite = NodePath("AnimatedSprite")
  43. Collision = NodePath("Collision")
  44.  
  45. [node name="ShadowSprite" parent="." index="0"]
  46. material = SubResource("ShaderMaterial_lvutq")
  47.  
  48. [node name="AnimatedSprite" parent="." index="2"]
  49. material = SubResource("ShaderMaterial_8hgu2")
  50. sprite_frames = ExtResource("4_galcc")