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DungeonShooting / DungeonShooting_Godot / src / game / ui / setting / Setting.cs
@小李xl 小李xl on 13 Oct 2023 52 KB 设置更新,添加左下角网站
  1. namespace UI.Setting;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class Setting : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
  10. /// </summary>
  11. public ColorRect L_ColorRect
  12. {
  13. get
  14. {
  15. if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect"));
  16. return _L_ColorRect;
  17. }
  18. }
  19. private ColorRect _L_ColorRect;
  20.  
  21. /// <summary>
  22. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.Back
  23. /// </summary>
  24. public Back L_Back
  25. {
  26. get
  27. {
  28. if (_L_Back == null) _L_Back = new Back((SettingPanel)this, GetNode<Godot.Button>("Back"));
  29. return _L_Back;
  30. }
  31. }
  32. private Back _L_Back;
  33.  
  34. /// <summary>
  35. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title
  36. /// </summary>
  37. public Title L_Title
  38. {
  39. get
  40. {
  41. if (_L_Title == null) _L_Title = new Title((SettingPanel)this, GetNode<Godot.Label>("Title"));
  42. return _L_Title;
  43. }
  44. }
  45. private Title _L_Title;
  46.  
  47. /// <summary>
  48. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
  49. /// </summary>
  50. public ScrollContainer L_ScrollContainer
  51. {
  52. get
  53. {
  54. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode<Godot.ScrollContainer>("ScrollContainer"));
  55. return _L_ScrollContainer;
  56. }
  57. }
  58. private ScrollContainer _L_ScrollContainer;
  59.  
  60.  
  61. public Setting() : base(nameof(Setting))
  62. {
  63. }
  64.  
  65. public sealed override void OnInitNestedUi()
  66. {
  67.  
  68. }
  69.  
  70. /// <summary>
  71. /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect
  72. /// </summary>
  73. public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect>
  74. {
  75. public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  76. public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  77. }
  78.  
  79. /// <summary>
  80. /// 类型: <see cref="Godot.Button"/>, 路径: Setting.Back
  81. /// </summary>
  82. public class Back : UiNode<SettingPanel, Godot.Button, Back>
  83. {
  84. public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  85. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  86. }
  87.  
  88. /// <summary>
  89. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.Title
  90. /// </summary>
  91. public class Title : UiNode<SettingPanel, Godot.Label, Title>
  92. {
  93. public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  94. public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  95. }
  96.  
  97. /// <summary>
  98. /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.VideoItem
  99. /// </summary>
  100. public class VideoItem : UiNode<SettingPanel, Godot.Button, VideoItem>
  101. {
  102. public VideoItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  103. public override VideoItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  104. }
  105.  
  106. /// <summary>
  107. /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.InputItem
  108. /// </summary>
  109. public class InputItem : UiNode<SettingPanel, Godot.Button, InputItem>
  110. {
  111. public InputItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  112. public override InputItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  113. }
  114.  
  115. /// <summary>
  116. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu
  117. /// </summary>
  118. public class SettingMenu : UiNode<SettingPanel, Godot.VBoxContainer, SettingMenu>
  119. {
  120. /// <summary>
  121. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.VideoItem
  122. /// </summary>
  123. public VideoItem L_VideoItem
  124. {
  125. get
  126. {
  127. if (_L_VideoItem == null) _L_VideoItem = new VideoItem(UiPanel, Instance.GetNode<Godot.Button>("VideoItem"));
  128. return _L_VideoItem;
  129. }
  130. }
  131. private VideoItem _L_VideoItem;
  132.  
  133. /// <summary>
  134. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.InputItem
  135. /// </summary>
  136. public InputItem L_InputItem
  137. {
  138. get
  139. {
  140. if (_L_InputItem == null) _L_InputItem = new InputItem(UiPanel, Instance.GetNode<Godot.Button>("InputItem"));
  141. return _L_InputItem;
  142. }
  143. }
  144. private InputItem _L_InputItem;
  145.  
  146. public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  147. public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  148. }
  149.  
  150. /// <summary>
  151. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.Name
  152. /// </summary>
  153. public class Name : UiNode<SettingPanel, Godot.Label, Name>
  154. {
  155. public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  156. public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  157. }
  158.  
  159. /// <summary>
  160. /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
  161. /// </summary>
  162. public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox>
  163. {
  164. public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { }
  165. public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate());
  166. }
  167.  
  168. /// <summary>
  169. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen
  170. /// </summary>
  171. public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen>
  172. {
  173. /// <summary>
  174. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.VideoSetting.Name
  175. /// </summary>
  176. public Name L_Name
  177. {
  178. get
  179. {
  180. if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  181. return _L_Name;
  182. }
  183. }
  184. private Name _L_Name;
  185.  
  186. /// <summary>
  187. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.CheckBox
  188. /// </summary>
  189. public CheckBox L_CheckBox
  190. {
  191. get
  192. {
  193. if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox"));
  194. return _L_CheckBox;
  195. }
  196. }
  197. private CheckBox _L_CheckBox;
  198.  
  199. public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  200. public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  201. }
  202.  
  203. /// <summary>
  204. /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.VideoSetting.Back
  205. /// </summary>
  206. public class Back_1 : UiNode<SettingPanel, Godot.Button, Back_1>
  207. {
  208. public Back_1(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  209. public override Back_1 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  210. }
  211.  
  212. /// <summary>
  213. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting
  214. /// </summary>
  215. public class VideoSetting : UiNode<SettingPanel, Godot.VBoxContainer, VideoSetting>
  216. {
  217. /// <summary>
  218. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen
  219. /// </summary>
  220. public FullScreen L_FullScreen
  221. {
  222. get
  223. {
  224. if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen"));
  225. return _L_FullScreen;
  226. }
  227. }
  228. private FullScreen _L_FullScreen;
  229.  
  230. /// <summary>
  231. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back
  232. /// </summary>
  233. public Back_1 L_Back
  234. {
  235. get
  236. {
  237. if (_L_Back == null) _L_Back = new Back_1(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  238. return _L_Back;
  239. }
  240. }
  241. private Back_1 _L_Back;
  242.  
  243. public VideoSetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  244. public override VideoSetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  245. }
  246.  
  247. /// <summary>
  248. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Tip
  249. /// </summary>
  250. public class Tip : UiNode<SettingPanel, Godot.Label, Tip>
  251. {
  252. public Tip(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  253. public override Tip Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  254. }
  255.  
  256. /// <summary>
  257. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Name
  258. /// </summary>
  259. public class Name_1 : UiNode<SettingPanel, Godot.Label, Name_1>
  260. {
  261. public Name_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  262. public override Name_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  263. }
  264.  
  265. /// <summary>
  266. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Value
  267. /// </summary>
  268. public class Value : UiNode<SettingPanel, Godot.Label, Value>
  269. {
  270. public Value(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  271. public override Value Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  272. }
  273.  
  274. /// <summary>
  275. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key
  276. /// </summary>
  277. public class Key : UiNode<SettingPanel, Godot.HBoxContainer, Key>
  278. {
  279. /// <summary>
  280. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  281. /// </summary>
  282. public Name_1 L_Name
  283. {
  284. get
  285. {
  286. if (_L_Name == null) _L_Name = new Name_1(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  287. return _L_Name;
  288. }
  289. }
  290. private Name_1 _L_Name;
  291.  
  292. /// <summary>
  293. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  294. /// </summary>
  295. public Value L_Value
  296. {
  297. get
  298. {
  299. if (_L_Value == null) _L_Value = new Value(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  300. return _L_Value;
  301. }
  302. }
  303. private Value _L_Value;
  304.  
  305. public Key(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  306. public override Key Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  307. }
  308.  
  309. /// <summary>
  310. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Name
  311. /// </summary>
  312. public class Name_2 : UiNode<SettingPanel, Godot.Label, Name_2>
  313. {
  314. public Name_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  315. public override Name_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  316. }
  317.  
  318. /// <summary>
  319. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Value
  320. /// </summary>
  321. public class Value_1 : UiNode<SettingPanel, Godot.Label, Value_1>
  322. {
  323. public Value_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  324. public override Value_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  325. }
  326.  
  327. /// <summary>
  328. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key2
  329. /// </summary>
  330. public class Key2 : UiNode<SettingPanel, Godot.HBoxContainer, Key2>
  331. {
  332. /// <summary>
  333. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  334. /// </summary>
  335. public Name_2 L_Name
  336. {
  337. get
  338. {
  339. if (_L_Name == null) _L_Name = new Name_2(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  340. return _L_Name;
  341. }
  342. }
  343. private Name_2 _L_Name;
  344.  
  345. /// <summary>
  346. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  347. /// </summary>
  348. public Value_1 L_Value
  349. {
  350. get
  351. {
  352. if (_L_Value == null) _L_Value = new Value_1(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  353. return _L_Value;
  354. }
  355. }
  356. private Value_1 _L_Value;
  357.  
  358. public Key2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  359. public override Key2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  360. }
  361.  
  362. /// <summary>
  363. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Name
  364. /// </summary>
  365. public class Name_3 : UiNode<SettingPanel, Godot.Label, Name_3>
  366. {
  367. public Name_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  368. public override Name_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  369. }
  370.  
  371. /// <summary>
  372. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Value
  373. /// </summary>
  374. public class Value_2 : UiNode<SettingPanel, Godot.Label, Value_2>
  375. {
  376. public Value_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  377. public override Value_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  378. }
  379.  
  380. /// <summary>
  381. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key3
  382. /// </summary>
  383. public class Key3 : UiNode<SettingPanel, Godot.HBoxContainer, Key3>
  384. {
  385. /// <summary>
  386. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  387. /// </summary>
  388. public Name_3 L_Name
  389. {
  390. get
  391. {
  392. if (_L_Name == null) _L_Name = new Name_3(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  393. return _L_Name;
  394. }
  395. }
  396. private Name_3 _L_Name;
  397.  
  398. /// <summary>
  399. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  400. /// </summary>
  401. public Value_2 L_Value
  402. {
  403. get
  404. {
  405. if (_L_Value == null) _L_Value = new Value_2(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  406. return _L_Value;
  407. }
  408. }
  409. private Value_2 _L_Value;
  410.  
  411. public Key3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  412. public override Key3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  413. }
  414.  
  415. /// <summary>
  416. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Name
  417. /// </summary>
  418. public class Name_4 : UiNode<SettingPanel, Godot.Label, Name_4>
  419. {
  420. public Name_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  421. public override Name_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  422. }
  423.  
  424. /// <summary>
  425. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Value
  426. /// </summary>
  427. public class Value_3 : UiNode<SettingPanel, Godot.Label, Value_3>
  428. {
  429. public Value_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  430. public override Value_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  431. }
  432.  
  433. /// <summary>
  434. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key4
  435. /// </summary>
  436. public class Key4 : UiNode<SettingPanel, Godot.HBoxContainer, Key4>
  437. {
  438. /// <summary>
  439. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  440. /// </summary>
  441. public Name_4 L_Name
  442. {
  443. get
  444. {
  445. if (_L_Name == null) _L_Name = new Name_4(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  446. return _L_Name;
  447. }
  448. }
  449. private Name_4 _L_Name;
  450.  
  451. /// <summary>
  452. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  453. /// </summary>
  454. public Value_3 L_Value
  455. {
  456. get
  457. {
  458. if (_L_Value == null) _L_Value = new Value_3(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  459. return _L_Value;
  460. }
  461. }
  462. private Value_3 _L_Value;
  463.  
  464. public Key4(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  465. public override Key4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  466. }
  467.  
  468. /// <summary>
  469. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Name
  470. /// </summary>
  471. public class Name_5 : UiNode<SettingPanel, Godot.Label, Name_5>
  472. {
  473. public Name_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  474. public override Name_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  475. }
  476.  
  477. /// <summary>
  478. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Value
  479. /// </summary>
  480. public class Value_4 : UiNode<SettingPanel, Godot.Label, Value_4>
  481. {
  482. public Value_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  483. public override Value_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  484. }
  485.  
  486. /// <summary>
  487. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key5
  488. /// </summary>
  489. public class Key5 : UiNode<SettingPanel, Godot.HBoxContainer, Key5>
  490. {
  491. /// <summary>
  492. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  493. /// </summary>
  494. public Name_5 L_Name
  495. {
  496. get
  497. {
  498. if (_L_Name == null) _L_Name = new Name_5(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  499. return _L_Name;
  500. }
  501. }
  502. private Name_5 _L_Name;
  503.  
  504. /// <summary>
  505. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  506. /// </summary>
  507. public Value_4 L_Value
  508. {
  509. get
  510. {
  511. if (_L_Value == null) _L_Value = new Value_4(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  512. return _L_Value;
  513. }
  514. }
  515. private Value_4 _L_Value;
  516.  
  517. public Key5(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  518. public override Key5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  519. }
  520.  
  521. /// <summary>
  522. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Name
  523. /// </summary>
  524. public class Name_6 : UiNode<SettingPanel, Godot.Label, Name_6>
  525. {
  526. public Name_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  527. public override Name_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  528. }
  529.  
  530. /// <summary>
  531. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Value
  532. /// </summary>
  533. public class Value_5 : UiNode<SettingPanel, Godot.Label, Value_5>
  534. {
  535. public Value_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  536. public override Value_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  537. }
  538.  
  539. /// <summary>
  540. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key6
  541. /// </summary>
  542. public class Key6 : UiNode<SettingPanel, Godot.HBoxContainer, Key6>
  543. {
  544. /// <summary>
  545. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  546. /// </summary>
  547. public Name_6 L_Name
  548. {
  549. get
  550. {
  551. if (_L_Name == null) _L_Name = new Name_6(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  552. return _L_Name;
  553. }
  554. }
  555. private Name_6 _L_Name;
  556.  
  557. /// <summary>
  558. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  559. /// </summary>
  560. public Value_5 L_Value
  561. {
  562. get
  563. {
  564. if (_L_Value == null) _L_Value = new Value_5(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  565. return _L_Value;
  566. }
  567. }
  568. private Value_5 _L_Value;
  569.  
  570. public Key6(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  571. public override Key6 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  572. }
  573.  
  574. /// <summary>
  575. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Name
  576. /// </summary>
  577. public class Name_7 : UiNode<SettingPanel, Godot.Label, Name_7>
  578. {
  579. public Name_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  580. public override Name_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  581. }
  582.  
  583. /// <summary>
  584. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Value
  585. /// </summary>
  586. public class Value_6 : UiNode<SettingPanel, Godot.Label, Value_6>
  587. {
  588. public Value_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  589. public override Value_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  590. }
  591.  
  592. /// <summary>
  593. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key7
  594. /// </summary>
  595. public class Key7 : UiNode<SettingPanel, Godot.HBoxContainer, Key7>
  596. {
  597. /// <summary>
  598. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  599. /// </summary>
  600. public Name_7 L_Name
  601. {
  602. get
  603. {
  604. if (_L_Name == null) _L_Name = new Name_7(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  605. return _L_Name;
  606. }
  607. }
  608. private Name_7 _L_Name;
  609.  
  610. /// <summary>
  611. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  612. /// </summary>
  613. public Value_6 L_Value
  614. {
  615. get
  616. {
  617. if (_L_Value == null) _L_Value = new Value_6(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  618. return _L_Value;
  619. }
  620. }
  621. private Value_6 _L_Value;
  622.  
  623. public Key7(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  624. public override Key7 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  625. }
  626.  
  627. /// <summary>
  628. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Name
  629. /// </summary>
  630. public class Name_8 : UiNode<SettingPanel, Godot.Label, Name_8>
  631. {
  632. public Name_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  633. public override Name_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  634. }
  635.  
  636. /// <summary>
  637. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Value
  638. /// </summary>
  639. public class Value_7 : UiNode<SettingPanel, Godot.Label, Value_7>
  640. {
  641. public Value_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  642. public override Value_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  643. }
  644.  
  645. /// <summary>
  646. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key8
  647. /// </summary>
  648. public class Key8 : UiNode<SettingPanel, Godot.HBoxContainer, Key8>
  649. {
  650. /// <summary>
  651. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  652. /// </summary>
  653. public Name_8 L_Name
  654. {
  655. get
  656. {
  657. if (_L_Name == null) _L_Name = new Name_8(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  658. return _L_Name;
  659. }
  660. }
  661. private Name_8 _L_Name;
  662.  
  663. /// <summary>
  664. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  665. /// </summary>
  666. public Value_7 L_Value
  667. {
  668. get
  669. {
  670. if (_L_Value == null) _L_Value = new Value_7(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  671. return _L_Value;
  672. }
  673. }
  674. private Value_7 _L_Value;
  675.  
  676. public Key8(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  677. public override Key8 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  678. }
  679.  
  680. /// <summary>
  681. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Name
  682. /// </summary>
  683. public class Name_9 : UiNode<SettingPanel, Godot.Label, Name_9>
  684. {
  685. public Name_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  686. public override Name_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  687. }
  688.  
  689. /// <summary>
  690. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Value
  691. /// </summary>
  692. public class Value_8 : UiNode<SettingPanel, Godot.Label, Value_8>
  693. {
  694. public Value_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  695. public override Value_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  696. }
  697.  
  698. /// <summary>
  699. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key11
  700. /// </summary>
  701. public class Key11 : UiNode<SettingPanel, Godot.HBoxContainer, Key11>
  702. {
  703. /// <summary>
  704. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  705. /// </summary>
  706. public Name_9 L_Name
  707. {
  708. get
  709. {
  710. if (_L_Name == null) _L_Name = new Name_9(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  711. return _L_Name;
  712. }
  713. }
  714. private Name_9 _L_Name;
  715.  
  716. /// <summary>
  717. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  718. /// </summary>
  719. public Value_8 L_Value
  720. {
  721. get
  722. {
  723. if (_L_Value == null) _L_Value = new Value_8(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  724. return _L_Value;
  725. }
  726. }
  727. private Value_8 _L_Value;
  728.  
  729. public Key11(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  730. public override Key11 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  731. }
  732.  
  733. /// <summary>
  734. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Name
  735. /// </summary>
  736. public class Name_10 : UiNode<SettingPanel, Godot.Label, Name_10>
  737. {
  738. public Name_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  739. public override Name_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  740. }
  741.  
  742. /// <summary>
  743. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Value
  744. /// </summary>
  745. public class Value_9 : UiNode<SettingPanel, Godot.Label, Value_9>
  746. {
  747. public Value_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  748. public override Value_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  749. }
  750.  
  751. /// <summary>
  752. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key9
  753. /// </summary>
  754. public class Key9 : UiNode<SettingPanel, Godot.HBoxContainer, Key9>
  755. {
  756. /// <summary>
  757. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  758. /// </summary>
  759. public Name_10 L_Name
  760. {
  761. get
  762. {
  763. if (_L_Name == null) _L_Name = new Name_10(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  764. return _L_Name;
  765. }
  766. }
  767. private Name_10 _L_Name;
  768.  
  769. /// <summary>
  770. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  771. /// </summary>
  772. public Value_9 L_Value
  773. {
  774. get
  775. {
  776. if (_L_Value == null) _L_Value = new Value_9(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  777. return _L_Value;
  778. }
  779. }
  780. private Value_9 _L_Value;
  781.  
  782. public Key9(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  783. public override Key9 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  784. }
  785.  
  786. /// <summary>
  787. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Name
  788. /// </summary>
  789. public class Name_11 : UiNode<SettingPanel, Godot.Label, Name_11>
  790. {
  791. public Name_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  792. public override Name_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  793. }
  794.  
  795. /// <summary>
  796. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Value
  797. /// </summary>
  798. public class Value_10 : UiNode<SettingPanel, Godot.Label, Value_10>
  799. {
  800. public Value_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  801. public override Value_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  802. }
  803.  
  804. /// <summary>
  805. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key10
  806. /// </summary>
  807. public class Key10 : UiNode<SettingPanel, Godot.HBoxContainer, Key10>
  808. {
  809. /// <summary>
  810. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  811. /// </summary>
  812. public Name_11 L_Name
  813. {
  814. get
  815. {
  816. if (_L_Name == null) _L_Name = new Name_11(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  817. return _L_Name;
  818. }
  819. }
  820. private Name_11 _L_Name;
  821.  
  822. /// <summary>
  823. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  824. /// </summary>
  825. public Value_10 L_Value
  826. {
  827. get
  828. {
  829. if (_L_Value == null) _L_Value = new Value_10(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  830. return _L_Value;
  831. }
  832. }
  833. private Value_10 _L_Value;
  834.  
  835. public Key10(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  836. public override Key10 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  837. }
  838.  
  839. /// <summary>
  840. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Name
  841. /// </summary>
  842. public class Name_12 : UiNode<SettingPanel, Godot.Label, Name_12>
  843. {
  844. public Name_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  845. public override Name_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  846. }
  847.  
  848. /// <summary>
  849. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Value
  850. /// </summary>
  851. public class Value_11 : UiNode<SettingPanel, Godot.Label, Value_11>
  852. {
  853. public Value_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  854. public override Value_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  855. }
  856.  
  857. /// <summary>
  858. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key12
  859. /// </summary>
  860. public class Key12 : UiNode<SettingPanel, Godot.HBoxContainer, Key12>
  861. {
  862. /// <summary>
  863. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  864. /// </summary>
  865. public Name_12 L_Name
  866. {
  867. get
  868. {
  869. if (_L_Name == null) _L_Name = new Name_12(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  870. return _L_Name;
  871. }
  872. }
  873. private Name_12 _L_Name;
  874.  
  875. /// <summary>
  876. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  877. /// </summary>
  878. public Value_11 L_Value
  879. {
  880. get
  881. {
  882. if (_L_Value == null) _L_Value = new Value_11(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  883. return _L_Value;
  884. }
  885. }
  886. private Value_11 _L_Value;
  887.  
  888. public Key12(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  889. public override Key12 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  890. }
  891.  
  892. /// <summary>
  893. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Name
  894. /// </summary>
  895. public class Name_13 : UiNode<SettingPanel, Godot.Label, Name_13>
  896. {
  897. public Name_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  898. public override Name_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  899. }
  900.  
  901. /// <summary>
  902. /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Value
  903. /// </summary>
  904. public class Value_12 : UiNode<SettingPanel, Godot.Label, Value_12>
  905. {
  906. public Value_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  907. public override Value_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  908. }
  909.  
  910. /// <summary>
  911. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key13
  912. /// </summary>
  913. public class Key13 : UiNode<SettingPanel, Godot.HBoxContainer, Key13>
  914. {
  915. /// <summary>
  916. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
  917. /// </summary>
  918. public Name_13 L_Name
  919. {
  920. get
  921. {
  922. if (_L_Name == null) _L_Name = new Name_13(UiPanel, Instance.GetNode<Godot.Label>("Name"));
  923. return _L_Name;
  924. }
  925. }
  926. private Name_13 _L_Name;
  927.  
  928. /// <summary>
  929. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
  930. /// </summary>
  931. public Value_12 L_Value
  932. {
  933. get
  934. {
  935. if (_L_Value == null) _L_Value = new Value_12(UiPanel, Instance.GetNode<Godot.Label>("Value"));
  936. return _L_Value;
  937. }
  938. }
  939. private Value_12 _L_Value;
  940.  
  941. public Key13(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  942. public override Key13 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  943. }
  944.  
  945. /// <summary>
  946. /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.KeySetting.Back
  947. /// </summary>
  948. public class Back_2 : UiNode<SettingPanel, Godot.Button, Back_2>
  949. {
  950. public Back_2(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  951. public override Back_2 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  952. }
  953.  
  954. /// <summary>
  955. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting
  956. /// </summary>
  957. public class KeySetting : UiNode<SettingPanel, Godot.VBoxContainer, KeySetting>
  958. {
  959. /// <summary>
  960. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.Tip
  961. /// </summary>
  962. public Tip L_Tip
  963. {
  964. get
  965. {
  966. if (_L_Tip == null) _L_Tip = new Tip(UiPanel, Instance.GetNode<Godot.Label>("Tip"));
  967. return _L_Tip;
  968. }
  969. }
  970. private Tip _L_Tip;
  971.  
  972. /// <summary>
  973. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key
  974. /// </summary>
  975. public Key L_Key
  976. {
  977. get
  978. {
  979. if (_L_Key == null) _L_Key = new Key(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key"));
  980. return _L_Key;
  981. }
  982. }
  983. private Key _L_Key;
  984.  
  985. /// <summary>
  986. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key2
  987. /// </summary>
  988. public Key2 L_Key2
  989. {
  990. get
  991. {
  992. if (_L_Key2 == null) _L_Key2 = new Key2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key2"));
  993. return _L_Key2;
  994. }
  995. }
  996. private Key2 _L_Key2;
  997.  
  998. /// <summary>
  999. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key3
  1000. /// </summary>
  1001. public Key3 L_Key3
  1002. {
  1003. get
  1004. {
  1005. if (_L_Key3 == null) _L_Key3 = new Key3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key3"));
  1006. return _L_Key3;
  1007. }
  1008. }
  1009. private Key3 _L_Key3;
  1010.  
  1011. /// <summary>
  1012. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key4
  1013. /// </summary>
  1014. public Key4 L_Key4
  1015. {
  1016. get
  1017. {
  1018. if (_L_Key4 == null) _L_Key4 = new Key4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key4"));
  1019. return _L_Key4;
  1020. }
  1021. }
  1022. private Key4 _L_Key4;
  1023.  
  1024. /// <summary>
  1025. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key5
  1026. /// </summary>
  1027. public Key5 L_Key5
  1028. {
  1029. get
  1030. {
  1031. if (_L_Key5 == null) _L_Key5 = new Key5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key5"));
  1032. return _L_Key5;
  1033. }
  1034. }
  1035. private Key5 _L_Key5;
  1036.  
  1037. /// <summary>
  1038. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key6
  1039. /// </summary>
  1040. public Key6 L_Key6
  1041. {
  1042. get
  1043. {
  1044. if (_L_Key6 == null) _L_Key6 = new Key6(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key6"));
  1045. return _L_Key6;
  1046. }
  1047. }
  1048. private Key6 _L_Key6;
  1049.  
  1050. /// <summary>
  1051. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key7
  1052. /// </summary>
  1053. public Key7 L_Key7
  1054. {
  1055. get
  1056. {
  1057. if (_L_Key7 == null) _L_Key7 = new Key7(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key7"));
  1058. return _L_Key7;
  1059. }
  1060. }
  1061. private Key7 _L_Key7;
  1062.  
  1063. /// <summary>
  1064. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key8
  1065. /// </summary>
  1066. public Key8 L_Key8
  1067. {
  1068. get
  1069. {
  1070. if (_L_Key8 == null) _L_Key8 = new Key8(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key8"));
  1071. return _L_Key8;
  1072. }
  1073. }
  1074. private Key8 _L_Key8;
  1075.  
  1076. /// <summary>
  1077. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key11
  1078. /// </summary>
  1079. public Key11 L_Key11
  1080. {
  1081. get
  1082. {
  1083. if (_L_Key11 == null) _L_Key11 = new Key11(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key11"));
  1084. return _L_Key11;
  1085. }
  1086. }
  1087. private Key11 _L_Key11;
  1088.  
  1089. /// <summary>
  1090. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key9
  1091. /// </summary>
  1092. public Key9 L_Key9
  1093. {
  1094. get
  1095. {
  1096. if (_L_Key9 == null) _L_Key9 = new Key9(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key9"));
  1097. return _L_Key9;
  1098. }
  1099. }
  1100. private Key9 _L_Key9;
  1101.  
  1102. /// <summary>
  1103. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key10
  1104. /// </summary>
  1105. public Key10 L_Key10
  1106. {
  1107. get
  1108. {
  1109. if (_L_Key10 == null) _L_Key10 = new Key10(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key10"));
  1110. return _L_Key10;
  1111. }
  1112. }
  1113. private Key10 _L_Key10;
  1114.  
  1115. /// <summary>
  1116. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key12
  1117. /// </summary>
  1118. public Key12 L_Key12
  1119. {
  1120. get
  1121. {
  1122. if (_L_Key12 == null) _L_Key12 = new Key12(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key12"));
  1123. return _L_Key12;
  1124. }
  1125. }
  1126. private Key12 _L_Key12;
  1127.  
  1128. /// <summary>
  1129. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key13
  1130. /// </summary>
  1131. public Key13 L_Key13
  1132. {
  1133. get
  1134. {
  1135. if (_L_Key13 == null) _L_Key13 = new Key13(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key13"));
  1136. return _L_Key13;
  1137. }
  1138. }
  1139. private Key13 _L_Key13;
  1140.  
  1141. /// <summary>
  1142. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back
  1143. /// </summary>
  1144. public Back_2 L_Back
  1145. {
  1146. get
  1147. {
  1148. if (_L_Back == null) _L_Back = new Back_2(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  1149. return _L_Back;
  1150. }
  1151. }
  1152. private Back_2 _L_Back;
  1153.  
  1154. public KeySetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  1155. public override KeySetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  1156. }
  1157.  
  1158. /// <summary>
  1159. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Setting.ScrollContainer
  1160. /// </summary>
  1161. public class ScrollContainer : UiNode<SettingPanel, Godot.ScrollContainer, ScrollContainer>
  1162. {
  1163. /// <summary>
  1164. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.SettingMenu
  1165. /// </summary>
  1166. public SettingMenu L_SettingMenu
  1167. {
  1168. get
  1169. {
  1170. if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode<Godot.VBoxContainer>("SettingMenu"));
  1171. return _L_SettingMenu;
  1172. }
  1173. }
  1174. private SettingMenu _L_SettingMenu;
  1175.  
  1176. /// <summary>
  1177. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.VideoSetting
  1178. /// </summary>
  1179. public VideoSetting L_VideoSetting
  1180. {
  1181. get
  1182. {
  1183. if (_L_VideoSetting == null) _L_VideoSetting = new VideoSetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VideoSetting"));
  1184. return _L_VideoSetting;
  1185. }
  1186. }
  1187. private VideoSetting _L_VideoSetting;
  1188.  
  1189. /// <summary>
  1190. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.KeySetting
  1191. /// </summary>
  1192. public KeySetting L_KeySetting
  1193. {
  1194. get
  1195. {
  1196. if (_L_KeySetting == null) _L_KeySetting = new KeySetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("KeySetting"));
  1197. return _L_KeySetting;
  1198. }
  1199. }
  1200. private KeySetting _L_KeySetting;
  1201.  
  1202. public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  1203. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  1204. }
  1205.  
  1206.  
  1207. /// <summary>
  1208. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
  1209. /// </summary>
  1210. public ColorRect S_ColorRect => L_ColorRect;
  1211.  
  1212. /// <summary>
  1213. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title
  1214. /// </summary>
  1215. public Title S_Title => L_Title;
  1216.  
  1217. /// <summary>
  1218. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.VideoItem
  1219. /// </summary>
  1220. public VideoItem S_VideoItem => L_ScrollContainer.L_SettingMenu.L_VideoItem;
  1221.  
  1222. /// <summary>
  1223. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.InputItem
  1224. /// </summary>
  1225. public InputItem S_InputItem => L_ScrollContainer.L_SettingMenu.L_InputItem;
  1226.  
  1227. /// <summary>
  1228. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu
  1229. /// </summary>
  1230. public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu;
  1231.  
  1232. /// <summary>
  1233. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
  1234. /// </summary>
  1235. public CheckBox S_CheckBox => L_ScrollContainer.L_VideoSetting.L_FullScreen.L_CheckBox;
  1236.  
  1237. /// <summary>
  1238. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen
  1239. /// </summary>
  1240. public FullScreen S_FullScreen => L_ScrollContainer.L_VideoSetting.L_FullScreen;
  1241.  
  1242. /// <summary>
  1243. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting
  1244. /// </summary>
  1245. public VideoSetting S_VideoSetting => L_ScrollContainer.L_VideoSetting;
  1246.  
  1247. /// <summary>
  1248. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Tip
  1249. /// </summary>
  1250. public Tip S_Tip => L_ScrollContainer.L_KeySetting.L_Tip;
  1251.  
  1252. /// <summary>
  1253. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key
  1254. /// </summary>
  1255. public Key S_Key => L_ScrollContainer.L_KeySetting.L_Key;
  1256.  
  1257. /// <summary>
  1258. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key2
  1259. /// </summary>
  1260. public Key2 S_Key2 => L_ScrollContainer.L_KeySetting.L_Key2;
  1261.  
  1262. /// <summary>
  1263. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key3
  1264. /// </summary>
  1265. public Key3 S_Key3 => L_ScrollContainer.L_KeySetting.L_Key3;
  1266.  
  1267. /// <summary>
  1268. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key4
  1269. /// </summary>
  1270. public Key4 S_Key4 => L_ScrollContainer.L_KeySetting.L_Key4;
  1271.  
  1272. /// <summary>
  1273. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key5
  1274. /// </summary>
  1275. public Key5 S_Key5 => L_ScrollContainer.L_KeySetting.L_Key5;
  1276.  
  1277. /// <summary>
  1278. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key6
  1279. /// </summary>
  1280. public Key6 S_Key6 => L_ScrollContainer.L_KeySetting.L_Key6;
  1281.  
  1282. /// <summary>
  1283. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key7
  1284. /// </summary>
  1285. public Key7 S_Key7 => L_ScrollContainer.L_KeySetting.L_Key7;
  1286.  
  1287. /// <summary>
  1288. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key8
  1289. /// </summary>
  1290. public Key8 S_Key8 => L_ScrollContainer.L_KeySetting.L_Key8;
  1291.  
  1292. /// <summary>
  1293. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key11
  1294. /// </summary>
  1295. public Key11 S_Key11 => L_ScrollContainer.L_KeySetting.L_Key11;
  1296.  
  1297. /// <summary>
  1298. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key9
  1299. /// </summary>
  1300. public Key9 S_Key9 => L_ScrollContainer.L_KeySetting.L_Key9;
  1301.  
  1302. /// <summary>
  1303. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key10
  1304. /// </summary>
  1305. public Key10 S_Key10 => L_ScrollContainer.L_KeySetting.L_Key10;
  1306.  
  1307. /// <summary>
  1308. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key12
  1309. /// </summary>
  1310. public Key12 S_Key12 => L_ScrollContainer.L_KeySetting.L_Key12;
  1311.  
  1312. /// <summary>
  1313. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key13
  1314. /// </summary>
  1315. public Key13 S_Key13 => L_ScrollContainer.L_KeySetting.L_Key13;
  1316.  
  1317. /// <summary>
  1318. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting
  1319. /// </summary>
  1320. public KeySetting S_KeySetting => L_ScrollContainer.L_KeySetting;
  1321.  
  1322. /// <summary>
  1323. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
  1324. /// </summary>
  1325. public ScrollContainer S_ScrollContainer => L_ScrollContainer;
  1326.  
  1327. }