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DungeonShooting / DungeonShooting_Godot / prefab / currency / GoldTemplate.tscn
  1. [gd_scene load_steps=6 format=3 uid="uid://c7i2q4mx5qp2h"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/currency/Gold.cs" id="1_p60kl"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5nps8"]
  5. [ext_resource type="Texture2D" uid="uid://cthwlbqve6i1l" path="res://resource/sprite/currency/Gold_shadow.png" id="3_6xm1s"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qdjhs"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_5nps8")
  10. shader_parameter/blend = Color(1, 1, 1, 1)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jvlsd"]
  20. size = Vector2(6, 4)
  21.  
  22. [node name="GoldTemplate" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  23. collision_layer = 4
  24. collision_mask = 0
  25. script = ExtResource("1_p60kl")
  26. GoldCount = 0
  27. ShadowSprite = NodePath("ShadowSprite")
  28. AnimatedSprite = NodePath("AnimatedSprite")
  29. Collision = NodePath("Collision")
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -1
  33. texture = ExtResource("3_6xm1s")
  34.  
  35. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  36. material = SubResource("ShaderMaterial_qdjhs")
  37. offset = Vector2(0, -4)
  38.  
  39. [node name="Collision" type="CollisionShape2D" parent="."]
  40. shape = SubResource("RectangleShape2D_jvlsd")