- [gd_scene load_steps=6 format=3 uid="uid://c7i2q4mx5qp2h"]
-
- [ext_resource type="Script" path="res://src/game/activity/currency/Gold.cs" id="1_p60kl"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_5nps8"]
- [ext_resource type="Texture2D" uid="uid://cthwlbqve6i1l" path="res://resource/sprite/currency/Gold_shadow.png" id="3_6xm1s"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_qdjhs"]
- resource_local_to_scene = true
- shader = ExtResource("2_5nps8")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
- shader_parameter/grey = 0.0
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_jvlsd"]
- size = Vector2(6, 4)
-
- [node name="GoldTemplate" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 4
- collision_mask = 0
- script = ExtResource("1_p60kl")
- GoldCount = 0
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- texture = ExtResource("3_6xm1s")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_qdjhs")
- offset = Vector2(0, -4)
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("RectangleShape2D_jvlsd")