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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0001.tscn
@小李xl 小李xl on 20 Aug 2023 2 KB 创建房间标记, 开发中
  1. [gd_scene load_steps=7 format=3 uid="uid://c6etppq4v63xw"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_ykl0r"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="2_t56pk"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x1q03"]
  6. [ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/weapon/Weapon0001.tres" id="4_d5c81"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5bfqf"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_x1q03")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_bj7y3"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("3_x1q03")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [node name="Weapon0001" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_ykl0r")]
  29. script = ExtResource("2_t56pk")
  30. FirePoint = NodePath("AnimatedSprite/FirePoint")
  31. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  32. GripPoint = NodePath("GripPoint")
  33. AnimationPlayer = NodePath("AnimationPlayer")
  34. ShadowSprite = NodePath("ShadowSprite")
  35. AnimatedSprite = NodePath("AnimatedSprite")
  36. Collision = NodePath("Collision")
  37.  
  38. [node name="ShadowSprite" parent="." index="0"]
  39. material = SubResource("ShaderMaterial_5bfqf")
  40.  
  41. [node name="AnimatedSprite" parent="." index="1"]
  42. material = SubResource("ShaderMaterial_bj7y3")
  43. sprite_frames = ExtResource("4_d5c81")
  44.  
  45. [node name="ShellPoint" parent="AnimatedSprite" index="0"]
  46. position = Vector2(1.5, -3.5)
  47.  
  48. [node name="FirePoint" parent="AnimatedSprite" index="1"]
  49. position = Vector2(15, -2)
  50.  
  51. [node name="GripPoint" parent="." index="2"]
  52. position = Vector2(-5, -1)