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DungeonShooting / DungeonShooting_Godot / src / game / manager / InputManager.cs
@小李xl 小李xl on 9 Jul 2023 3 KB 修复拾起道具的bug

using Godot;

/// <summary>
/// 输入管理器
/// </summary>
public static class InputManager
{
    /// <summary>
    /// 移动方向, 键鼠: 键盘WASD
    /// </summary>
    public static Vector2 MoveAxis { get; private set; }
    
    /// <summary>
    /// 鼠标在SubViewport节点下的坐标, 键鼠: 鼠标移动
    /// </summary>
    public static Vector2 CursorPosition { get; private set; }
    
    /// <summary>
    /// 是否按下打开轮盘按钮, 键鼠: 键盘Tab
    /// </summary>
    public static bool Roulette { get; set; }
    
    /// <summary>
    /// 是否按下切换上一把武器, 键鼠: 键盘Q
    /// </summary>
    public static bool ExchangeWeapon { get; private set; }

    /// <summary>
    /// 是否按下投抛武器按钮, 键鼠: 键盘G
    /// </summary>
    public static bool ThrowWeapon { get; private set; }
    
    /// <summary>
    /// 是否按下使用道具按钮, 键鼠: 键盘F
    /// </summary>
    public static bool UseActiveProp { get; private set; }
    
    /// <summary>
    /// 是否按下切换道具按钮, 键鼠: 键盘Z
    /// </summary>
    public static bool ExchangeProp { get; private set; }
    
    /// <summary>
    /// 是否按下丢弃道具按钮, 键鼠: 键盘X
    /// </summary>
    public static bool RemoveProp { get; private set; }
    
    /// <summary>
    /// 是否按钮互动按钮, 键鼠: 键盘E
    /// </summary>
    public static bool Interactive { get; private set; }
    
    /// <summary>
    /// 是否按钮换弹按钮, 键鼠: 键盘R
    /// </summary>
    public static bool Reload { get; private set; }
    
    /// <summary>
    /// 是否按钮开火按钮, 键鼠: 鼠标左键
    /// </summary>
    public static bool Fire { get; private set; }
    
    /// <summary>
    /// 是否按钮近战攻击按钮 (使用远程武器发起的近战攻击), 键鼠: 鼠标右键
    /// </summary>
    public static bool MeleeAttack { get; private set; }
    
    /// <summary>
    /// 是否按下翻滚按钮, 键鼠: 键盘Space
    /// </summary>
    public static bool Roll { get; private set; }
    
    /// <summary>
    /// 是否按下打开地图按钮,  键鼠: 键盘Ctrl
    /// </summary>
    public static bool Map { get; private set; }

    /// <summary>
    /// 更新输入管理器
    /// </summary>
    public static void Update(float delta)
    {
        var application = GameApplication.Instance;
        MoveAxis = Input.GetVector("move_left", "move_right", "move_up", "move_down");
        CursorPosition = application.GlobalToViewPosition(application.GetGlobalMousePosition());
        ExchangeWeapon = Input.IsActionJustPressed("exchangeWeapon");
        ThrowWeapon = Input.IsActionJustPressed("throwWeapon");
        Interactive = Input.IsActionJustPressed("interactive");
        Reload = Input.IsActionJustPressed("reload");
        Fire = Input.IsActionPressed("fire");
        MeleeAttack = Input.IsActionJustPressed("meleeAttack");
        Roll = Input.IsActionJustPressed("roll");
        UseActiveProp = Input.IsActionJustPressed("useActiveProp");
        RemoveProp = Input.IsActionJustPressed("removeProp");
    }
}