- namespace UI.EditorTips;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class EditorTips : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTips.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(this, GetNodeOrNull<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
-
- public EditorTips() : base(nameof(EditorTips))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: EditorTips.Label
- /// </summary>
- public class Label : UiNode<EditorTips, Godot.Label, Label>
- {
- public Label(EditorTips uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTips.Label
- /// </summary>
- public Label S_Label => L_Label;
-
- }