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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0007.tscn
@小李xl 小李xl on 3 Feb 2024 2 KB 0011武器制作中
  1. [gd_scene load_steps=8 format=3 uid="uid://cybey66bhe4ro"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_h4tn7"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_fgeyt"]
  5. [ext_resource type="SpriteFrames" uid="uid://bkwoy70bnm74k" path="res://resource/spriteFrames/bullet/Bullet0007.tres" id="3_c1ec6"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_fgeyt")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_r6pkp"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_fgeyt")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = false
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="CircleShape2D" id="CircleShape2D_0vxfv"]
  32. radius = 2.0
  33.  
  34. [sub_resource type="CircleShape2D" id="CircleShape2D_e2yn3"]
  35. radius = 2.0
  36.  
  37. [node name="Bullet0007" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  38. collision_layer = 2
  39. collision_mask = 0
  40. script = ExtResource("1_h4tn7")
  41. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  42. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  43. Particles2D = []
  44. ShadowSprite = NodePath("ShadowSprite")
  45. AnimatedSprite = NodePath("AnimatedSprite")
  46. Collision = NodePath("Collision")
  47.  
  48. [node name="ShadowSprite" type="Sprite2D" parent="."]
  49. z_index = -1
  50. material = SubResource("ShaderMaterial_v77gw")
  51.  
  52. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  53. modulate = Color(2, 2, 2, 1)
  54. material = SubResource("ShaderMaterial_r6pkp")
  55. sprite_frames = ExtResource("3_c1ec6")
  56.  
  57. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  58. collision_layer = 0
  59. collision_mask = 0
  60. monitorable = false
  61.  
  62. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  63. position = Vector2(-2.38419e-07, 0)
  64. shape = SubResource("CircleShape2D_0vxfv")
  65.  
  66. [node name="Collision" type="CollisionShape2D" parent="."]
  67. shape = SubResource("CircleShape2D_e2yn3")