using Godot; /// <summary> /// 武器背包 武器容量+1 /// </summary> [Tool] public partial class BuffProp0013 : BuffProp { public override void OnPickUpItem() { if (Master is AdvancedRole advancedRole) { advancedRole.WeaponPack.SetCapacity(advancedRole.WeaponPack.Capacity + 1); } } public override void OnRemoveItem() { if (Master is AdvancedRole advancedRole) { advancedRole.WeaponPack.SetCapacity(advancedRole.WeaponPack.Capacity - 1); } } }