using Config; using Godot; /// <summary> /// 子弹数据 /// </summary> public class BulletData { /// <summary> /// 发射该子弹的武器 /// </summary> public Weapon Weapon; /// <summary> /// 使用的配置数据 /// </summary> public ExcelConfig.BulletBase BulletBase; /// <summary> /// 发射该子弹的角色 /// </summary> public AdvancedRole TriggerRole; /// <summary> /// 造成的伤害 /// </summary> public int Harm; /// <summary> /// 击退值 /// </summary> public float Repel; /// <summary> /// 最大飞行距离 /// </summary> public float MaxDistance; /// <summary> /// 子弹飞行速度 /// </summary> public float FlySpeed; /// <summary> /// 纵轴速度 /// </summary> public float VerticalSpeed; /// <summary> /// 反弹次数 /// </summary> public int BounceCount; /// <summary> /// 子弹最大穿透次数 /// </summary> public int Penetration; /// <summary> /// 子弹最大存在时间 /// </summary> public float LifeTime; /// <summary> /// 坐标 /// </summary> public Vector2 Position; /// <summary> /// 旋转角度 /// </summary> public float Rotation; }