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DungeonShooting / DungeonShooting_Godot / src / game / data / BulletData.cs

using Config;
using Godot;

/// <summary>
/// 子弹数据
/// </summary>
public class BulletData
{
    /// <summary>
    /// 发射该子弹的武器
    /// </summary>
    public Weapon Weapon;
    
    /// <summary>
    /// 使用的配置数据
    /// </summary>
    public ExcelConfig.BulletBase BulletBase;
    
    /// <summary>
    /// 发射该子弹的角色
    /// </summary>
    public AdvancedRole TriggerRole;
    
    /// <summary>
    /// 造成的伤害
    /// </summary>
    public int Harm;

    /// <summary>
    /// 击退值
    /// </summary>
    public float Repel;

    /// <summary>
    /// 最大飞行距离
    /// </summary>
    public float MaxDistance;

    /// <summary>
    /// 子弹飞行速度
    /// </summary>
    public float FlySpeed;

    /// <summary>
    /// 纵轴速度
    /// </summary>
    public float VerticalSpeed;
    
    /// <summary>
    /// 反弹次数
    /// </summary>
    public int BounceCount;

    /// <summary>
    /// 子弹最大穿透次数
    /// </summary>
    public int Penetration;

    /// <summary>
    /// 子弹最大存在时间
    /// </summary>
    public float LifeTime;

    /// <summary>
    /// 坐标
    /// </summary>
    public Vector2 Position;
    
    /// <summary>
    /// 旋转角度
    /// </summary>
    public float Rotation;
}