using Godot; /// <summary> /// 移速 buff, 移速 + 3 /// </summary> [Tool] public partial class BuffPropProp0001 : BuffProp { public override void OnPickUpItem() { Master.RoleState.MoveSpeed += 30; Master.RoleState.Acceleration += 400; Master.RoleState.Friction += 300; } public override void OnRemoveItem() { Master.RoleState.MoveSpeed -= 30; Master.RoleState.Acceleration -= 400; Master.RoleState.Friction -= 300; } }