using Godot; /// <summary> /// 护盾恢复时间buff, 恢复时间 - 1.5s /// </summary> [Tool] public partial class BuffPropProp0004 : BuffProp { public override void OnPickUpItem() { Master.RoleState.ShieldRecoveryTime -= 1.5f; } public override void OnRemoveItem() { Master.RoleState.ShieldRecoveryTime += 1.5f; } }