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DungeonShooting / DungeonShooting_Godot / src / game / activity / prop / buff / BuffPropProp0005.cs
@lijincheng lijincheng on 8 Jul 2023 514 bytes 调整道具架构

using Godot;

/// <summary>
/// 提升伤害buff, 子弹伤害提升20%
/// </summary>
[Tool]
public partial class BuffPropProp0005 : BuffProp
{
    public override void OnPickUpItem()
    {
        Master.RoleState.CalcDamageEvent += CalcDamage;
    }

    public override void OnRemoveItem()
    {
        Master.RoleState.CalcDamageEvent -= CalcDamage;
    }

    private void CalcDamage(int originDamage, RefValue<int> refValue)
    {
        refValue.Value += Mathf.CeilToInt(originDamage * 0.2f);
    }
}