using Godot; /// <summary> /// 受伤时有15%概率抵消伤害 /// </summary> [Tool] public partial class BuffPropProp0007 : BuffProp { public override void OnPickUpItem() { Master.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent; } public override void OnRemoveItem() { Master.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent; } private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue) { if (refValue.Value > 0 && Utils.RandomBoolean(0.15f)) { refValue.Value = 0; } } }