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DungeonShooting / DungeonShooting_Godot / src / game / activity / prop / buff / BuffPropProp0009.cs
@lijincheng lijincheng on 8 Jul 2023 886 bytes 调整道具架构

using Godot;

/// <summary>
/// 高速子弹	子弹速度和射程提升25%
/// </summary>
[Tool]
public partial class BuffPropProp0009 : BuffProp
{
    public override void OnPickUpItem()
    {
        Master.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent;
        Master.RoleState.CalcBulletDistanceEvent += CalcBulletDistanceEvent;
    }
    
    public override void OnRemoveItem()
    {
        Master.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent;
        Master.RoleState.CalcBulletDistanceEvent -= CalcBulletDistanceEvent;
    }
    
    private void CalcBulletSpeedEvent(Weapon weapon, float originSpeed, RefValue<float> speed)
    {
        speed.Value += originSpeed * 0.25f;
    }
    
    private void CalcBulletDistanceEvent(Weapon weapon, float originDistance, RefValue<float> distance)
    {
        distance.Value += originDistance * 0.25f;
    }
}