using Godot; /// <summary> /// Ui 基类 /// </summary> public abstract partial class UiBase : Control { /// <summary> /// 当前 UI 所属层级 /// </summary> [Export] public UiLayer Layer = UiLayer.Middle; /// <summary> /// Ui 模式 /// </summary> [Export] public UiMode Mode = UiMode.Normal; /// <summary> /// 阻止下层 Ui 点击 /// </summary> [Export] public bool KeepOut = false; /// <summary> /// 创建当前ui时调用 /// </summary> public virtual void OnCreate() { } /// <summary> /// 当前ui打开时调用,并接收参数 /// </summary> public abstract void OnOpen(params object[] args); /// <summary> /// 当前ui关闭时调用 /// </summary> public abstract void OnClose(); /// <summary> /// 销毁当前ui时调用 /// </summary> public virtual void OnDispose() { } }