namespace UI.MapEditor; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditor : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg /// </summary> public MapEditor_Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new MapEditor_Bg(this, GetNodeOrNull<Godot.Panel>("Bg")); return _L_Bg; } } private MapEditor_Bg _L_Bg; public MapEditor() : base(nameof(MapEditor)) { } /// <summary> /// 类型: <see cref="Godot.Node2D"/>, 路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.TileMap.Draw /// </summary> public class MapEditor_Draw : UiNode<MapEditor, Godot.Node2D, MapEditor_Draw> { public MapEditor_Draw(MapEditor uiPanel, Godot.Node2D node) : base(uiPanel, node) { } public override MapEditor_Draw Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditor.EditorTileMap"/>, 路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.TileMap /// </summary> public class MapEditor_TileMap : UiNode<MapEditor, UI.MapEditor.EditorTileMap, MapEditor_TileMap> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.Draw /// </summary> public MapEditor_Draw L_Draw { get { if (_L_Draw == null) _L_Draw = new MapEditor_Draw(UiPanel, Instance.GetNodeOrNull<Godot.Node2D>("Draw")); return _L_Draw; } } private MapEditor_Draw _L_Draw; public MapEditor_TileMap(MapEditor uiPanel, UI.MapEditor.EditorTileMap node) : base(uiPanel, node) { } public override MapEditor_TileMap Clone() => new (UiPanel, (UI.MapEditor.EditorTileMap)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CanvasLayer"/>, 路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.CanvasLayer /// </summary> public class MapEditor_CanvasLayer : UiNode<MapEditor, Godot.CanvasLayer, MapEditor_CanvasLayer> { public MapEditor_CanvasLayer(MapEditor uiPanel, Godot.CanvasLayer node) : base(uiPanel, node) { } public override MapEditor_CanvasLayer Clone() => new (UiPanel, (Godot.CanvasLayer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SubViewport"/>, 路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport /// </summary> public class MapEditor_SubViewport : UiNode<MapEditor, Godot.SubViewport, MapEditor_SubViewport> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.TileMap /// </summary> public MapEditor_TileMap L_TileMap { get { if (_L_TileMap == null) _L_TileMap = new MapEditor_TileMap(UiPanel, Instance.GetNodeOrNull<UI.MapEditor.EditorTileMap>("TileMap")); return _L_TileMap; } } private MapEditor_TileMap _L_TileMap; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.CanvasLayer /// </summary> public MapEditor_CanvasLayer L_CanvasLayer { get { if (_L_CanvasLayer == null) _L_CanvasLayer = new MapEditor_CanvasLayer(UiPanel, Instance.GetNodeOrNull<Godot.CanvasLayer>("CanvasLayer")); return _L_CanvasLayer; } } private MapEditor_CanvasLayer _L_CanvasLayer; public MapEditor_SubViewport(MapEditor uiPanel, Godot.SubViewport node) : base(uiPanel, node) { } public override MapEditor_SubViewport Clone() => new (UiPanel, (Godot.SubViewport)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SubViewportContainer"/>, 路径: MapEditor.Bg.HSplitContainer.Left.MapView /// </summary> public class MapEditor_MapView : UiNode<MapEditor, Godot.SubViewportContainer, MapEditor_MapView> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.SubViewport /// </summary> public MapEditor_SubViewport L_SubViewport { get { if (_L_SubViewport == null) _L_SubViewport = new MapEditor_SubViewport(UiPanel, Instance.GetNodeOrNull<Godot.SubViewport>("SubViewport")); return _L_SubViewport; } } private MapEditor_SubViewport _L_SubViewport; public MapEditor_MapView(MapEditor uiPanel, Godot.SubViewportContainer node) : base(uiPanel, node) { } public override MapEditor_MapView Clone() => new (UiPanel, (Godot.SubViewportContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.HSplitContainer.Left /// </summary> public class MapEditor_Left : UiNode<MapEditor, Godot.Panel, MapEditor_Left> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.HSplitContainer.MapView /// </summary> public MapEditor_MapView L_MapView { get { if (_L_MapView == null) _L_MapView = new MapEditor_MapView(UiPanel, Instance.GetNodeOrNull<Godot.SubViewportContainer>("MapView")); return _L_MapView; } } private MapEditor_MapView _L_MapView; public MapEditor_Left(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override MapEditor_Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.HSplitContainer.Right /// </summary> public class MapEditor_Right : UiNode<MapEditor, Godot.Panel, MapEditor_Right> { public MapEditor_Right(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override MapEditor_Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: MapEditor.Bg.HSplitContainer /// </summary> public class MapEditor_HSplitContainer : UiNode<MapEditor, Godot.HSplitContainer, MapEditor_HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.Left /// </summary> public MapEditor_Left L_Left { get { if (_L_Left == null) _L_Left = new MapEditor_Left(UiPanel, Instance.GetNodeOrNull<Godot.Panel>("Left")); return _L_Left; } } private MapEditor_Left _L_Left; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.Right /// </summary> public MapEditor_Right L_Right { get { if (_L_Right == null) _L_Right = new MapEditor_Right(UiPanel, Instance.GetNodeOrNull<Godot.Panel>("Right")); return _L_Right; } } private MapEditor_Right _L_Right; public MapEditor_HSplitContainer(MapEditor uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override MapEditor_HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg /// </summary> public class MapEditor_Bg : UiNode<MapEditor, Godot.Panel, MapEditor_Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.HSplitContainer /// </summary> public MapEditor_HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new MapEditor_HSplitContainer(UiPanel, Instance.GetNodeOrNull<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private MapEditor_HSplitContainer _L_HSplitContainer; public MapEditor_Bg(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override MapEditor_Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.TileMap.Draw /// </summary> public MapEditor_Draw S_Draw => L_Bg.L_HSplitContainer.L_Left.L_MapView.L_SubViewport.L_TileMap.L_Draw; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.TileMap /// </summary> public MapEditor_TileMap S_TileMap => L_Bg.L_HSplitContainer.L_Left.L_MapView.L_SubViewport.L_TileMap; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport.CanvasLayer /// </summary> public MapEditor_CanvasLayer S_CanvasLayer => L_Bg.L_HSplitContainer.L_Left.L_MapView.L_SubViewport.L_CanvasLayer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView.SubViewport /// </summary> public MapEditor_SubViewport S_SubViewport => L_Bg.L_HSplitContainer.L_Left.L_MapView.L_SubViewport; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left.MapView /// </summary> public MapEditor_MapView S_MapView => L_Bg.L_HSplitContainer.L_Left.L_MapView; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.HSplitContainer.Left /// </summary> public MapEditor_Left S_Left => L_Bg.L_HSplitContainer.L_Left; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.HSplitContainer.Right /// </summary> public MapEditor_Right S_Right => L_Bg.L_HSplitContainer.L_Right; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.Bg.HSplitContainer /// </summary> public MapEditor_HSplitContainer S_HSplitContainer => L_Bg.L_HSplitContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg /// </summary> public MapEditor_Bg S_Bg => L_Bg; }