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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorTools / MapEditorToolsPanel.cs
using Godot;

namespace UI.MapEditorTools;

public partial class MapEditorToolsPanel : MapEditorTools
{

    public override void OnShowUi()
    {
        S_PenTool.Instance.EmitSignal(BaseButton.SignalName.Pressed);
    }

    public override void OnHideUi()
    {
        
    }

}