/// <summary> /// 调用 Weapon.AiTriggerAttackState() 函数返回的结果 /// </summary> public enum AiAttackEnum { /// <summary> /// 未触发 AiTriggerAttackState() /// </summary> None, /// <summary> /// 触发切换武器 /// </summary> ExchangeWeapon, /// <summary> /// 没有弹药了 /// </summary> NoAmmo, /// <summary> /// 换弹中 /// </summary> Reloading, /// <summary> /// 触发换弹 /// </summary> TriggerReload, /// <summary> /// 没有武器 /// </summary> NoWeapon, /// <summary> /// 正在锁定目标中 /// </summary> LockingTime, /// <summary> /// 攻击间隙时间 /// </summary> AttackInterval, /// <summary> /// 成功触发攻击 /// </summary> Attack, }